Vigilante Game Framework
1.0.0.8
A 2D/3D C++ Game Framework using SFML.
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This is the complete list of members for V3DCamera, including all inherited members.
BoxInView(sf::Vector3f p, sf::Vector3f min, sf::Vector3f max) | V3DCamera | virtual |
ffar | V3DCamera | protected |
fnear | V3DCamera | protected |
Forward() const | V3DCamera | |
FrustumPlane enum name | V3DCamera | protected |
LookAt(const sf::Vector3f &pos) | V3DCamera | |
normalizeAngles() | V3DCamera | protected |
Orientation() const | V3DCamera | |
PBOTTOM enum value (defined in V3DCamera) | V3DCamera | protected |
PFAR enum value (defined in V3DCamera) | V3DCamera | protected |
planes | V3DCamera | protected |
PLEFT enum value (defined in V3DCamera) | V3DCamera | protected |
PNEAR enum value (defined in V3DCamera) | V3DCamera | protected |
PointInView(sf::Vector3f p) | V3DCamera | virtual |
pointPlaneDistance(const glm::vec4 &plane, const glm::vec3 &point) | V3DCamera | protected |
Position | V3DCamera | |
PRIGHT enum value (defined in V3DCamera) | V3DCamera | protected |
ProjectionMatrix() const =0 | V3DCamera | pure virtual |
PTOP enum value (defined in V3DCamera) | V3DCamera | protected |
PVMatrix() const | V3DCamera | |
Right() const | V3DCamera | |
Rotation | V3DCamera | |
SphereInView(sf::Vector3f p, float radius) | V3DCamera | virtual |
Up() const | V3DCamera | |
updatePlanes() | V3DCamera | protected |
V3DCamera(const sf::Vector3f &pos, float zNear=0.1f, float zFar=500.0f) | V3DCamera | |
ViewMatrix() const | V3DCamera | |
Viewport | V3DCamera | |
~V3DCamera()=default (defined in V3DCamera) | V3DCamera | virtual |