Vigilante Game Framework  1.0.0.8
A 2D/3D C++ Game Framework using SFML.
V3DCamera Member List

This is the complete list of members for V3DCamera, including all inherited members.

BoxInView(sf::Vector3f p, sf::Vector3f min, sf::Vector3f max)V3DCameravirtual
ffarV3DCameraprotected
fnearV3DCameraprotected
Forward() constV3DCamera
FrustumPlane enum nameV3DCameraprotected
LookAt(const sf::Vector3f &pos)V3DCamera
normalizeAngles()V3DCameraprotected
Orientation() constV3DCamera
PBOTTOM enum value (defined in V3DCamera)V3DCameraprotected
PFAR enum value (defined in V3DCamera)V3DCameraprotected
planesV3DCameraprotected
PLEFT enum value (defined in V3DCamera)V3DCameraprotected
PNEAR enum value (defined in V3DCamera)V3DCameraprotected
PointInView(sf::Vector3f p)V3DCameravirtual
pointPlaneDistance(const glm::vec4 &plane, const glm::vec3 &point)V3DCameraprotected
PositionV3DCamera
PRIGHT enum value (defined in V3DCamera)V3DCameraprotected
ProjectionMatrix() const =0V3DCamerapure virtual
PTOP enum value (defined in V3DCamera)V3DCameraprotected
PVMatrix() constV3DCamera
Right() constV3DCamera
RotationV3DCamera
SphereInView(sf::Vector3f p, float radius)V3DCameravirtual
Up() constV3DCamera
updatePlanes()V3DCameraprotected
V3DCamera(const sf::Vector3f &pos, float zNear=0.1f, float zFar=500.0f)V3DCamera
ViewMatrix() constV3DCamera
ViewportV3DCamera
~V3DCamera()=default (defined in V3DCamera)V3DCameravirtual