Vigilante Game Framework  1.0.0.8
A 2D/3D C++ Game Framework using SFML.
V3DModel Member List

This is the complete list of members for V3DModel, including all inherited members.

AccelerationV3DObject
activeVBase
aliveVBase
AngleAccelerationV3DObject
AngleDragV3DObject
AngleMaxV3DObject
AngleVelocityV3DObject
DefaultTextureV3DModelstatic
Destroy() overrideV3DModelvirtual
DragV3DObject
Draw(sf::RenderTarget &RenderTarget) overrideV3DModelvirtual
drawCountV3DModelprotected
existsVBase
GenerateDefaultTexture()V3DModelstatic
GetMaximum()V3DObject
GetMinimum()V3DObject
HealthV3DObject
Hurt(float damage)V3DObjectvirtual
indexVBOV3DModelprotected
Kill()VBaseinlinevirtual
LastV3DObject
LoadModelData(const V3DVertexArray &vertexArray, const std::vector< unsigned int > &indexArray=std::vector< unsigned int >())V3DModel
LoadTexture(const sf::String &filename)V3DModel
LoadTexture(const sf::Texture &tex)V3DModel
MaterialV3DModel
maximumV3DObjectprotected
MaxVelocityV3DObject
minimumV3DObjectprotected
MovesV3DObject
OriginV3DObject
PositionV3DObject
RadiusV3DObject
RefCountVBase
Reset(sf::Vector3f newPos)V3DObjectvirtual
Reset(float x, float y, float z)V3DObjectvirtual
Revive()VBaseinlinevirtual
RotationV3DObject
ScaleV3DObject
textureV3DModelprotected
transformV3DModelprotected
typeVBase
Update(float dt) overrideV3DObjectvirtual
updateMotion(float dt)V3DObjectprotectedvirtual
UpdateShader(V3DShader *shader, V3DCamera *camera) overrideV3DModelvirtual
updateTransform() overrideV3DModelprotectedvirtual
V3DModel(sf::Vector3f position, sf::Vector3f rotation, sf::Vector3f scale)V3DModel
V3DModel(float posX=0, float posY=0, float posZ=0, float rotX=0, float rotY=0, float rotZ=0, float scaleX=1, float scaleY=1, float scaleZ=1)V3DModel
V3DObject(sf::Vector3f position, sf::Vector3f rotation, sf::Vector3f scale)V3DObject
V3DObject(float posX=0, float posY=0, float posZ=0, float rotX=0, float rotY=0, float rotZ=0, float scaleX=1, float scaleY=1, float scaleZ=1)V3DObject
vaoV3DModelprotected
VBase() (defined in VBase)VBaseinline
VClearLog()VBasestatic
VelocityV3DObject
vertexVBOV3DModelprotected
visibleVBase
VLog(const char *fmt,...)VBasestatic
VLogError(const char *fmt,...)VBasestatic
VString(const char *fmt,...)VBasestatic
VSUPERCLASS typedefV3DModel
~VBase() (defined in VBase)VBaseinlinevirtual