Vigilante Game Framework  1.0.0.8
A 2D/3D C++ Game Framework using SFML.
V3DObjModel Member List

This is the complete list of members for V3DObjModel, including all inherited members.

AccelerationV3DObject
activeVBase
aliveVBase
AngleAccelerationV3DObject
AngleDragV3DObject
AngleMaxV3DObject
AngleVelocityV3DObject
CalcNormal(float N[3], float v0[3], float v1[3], float v2[3])V3DObjModelprotectedstatic
Destroy() overrideV3DObjModelvirtual
DragV3DObject
Draw(sf::RenderTarget &RenderTarget) overrideV3DObjModelvirtual
existsVBase
GetBaseDir(const std::string &filepath)V3DObjModelprotectedstatic
GetMaximum()V3DObject
GetMinimum()V3DObject
HealthV3DObject
Hurt(float damage)V3DObjectvirtual
Kill()VBaseinlinevirtual
LastV3DObject
LoadModelData(const char *filename)V3DObjModel
materialV3DObjModelprotected
materialsV3DObjModelprotected
maximumV3DObjectprotected
MaxVelocityV3DObject
minimumV3DObjectprotected
modelDataV3DObjModelprotected
MovesV3DObject
OriginV3DObject
PositionV3DObject
RadiusV3DObject
RefCountVBase
Reset(sf::Vector3f newPos)V3DObjectvirtual
Reset(float x, float y, float z)V3DObjectvirtual
Revive()VBaseinlinevirtual
RotationV3DObject
ScaleV3DObject
shaderV3DObjModelprotected
texturesV3DObjModelprotected
transformV3DObjModelprotected
typeVBase
Update(float dt) overrideV3DObjectvirtual
updateMotion(float dt)V3DObjectprotectedvirtual
UpdateShader(V3DShader *shader, V3DCamera *camera) overrideV3DObjModelvirtual
updateTransform() overrideV3DObjModelprotectedvirtual
V3DObject(sf::Vector3f position, sf::Vector3f rotation, sf::Vector3f scale)V3DObject
V3DObject(float posX=0, float posY=0, float posZ=0, float rotX=0, float rotY=0, float rotZ=0, float scaleX=1, float scaleY=1, float scaleZ=1)V3DObject
V3DObjModel(sf::Vector3f position, sf::Vector3f rotation, sf::Vector3f scale)V3DObjModel
V3DObjModel(float posX=0, float posY=0, float posZ=0, float rotX=0, float rotY=0, float rotZ=0, float scaleX=1, float scaleY=1, float scaleZ=1)V3DObjModel
VBase() (defined in VBase)VBaseinline
VClearLog()VBasestatic
VelocityV3DObject
visibleVBase
VLog(const char *fmt,...)VBasestatic
VLogError(const char *fmt,...)VBasestatic
VString(const char *fmt,...)VBasestatic
VSUPERCLASS typedefV3DObjModel
~VBase() (defined in VBase)VBaseinlinevirtual