Vigilante Game Framework  1.0.0.8
A 2D/3D C++ Game Framework using SFML.
V3DObject Member List

This is the complete list of members for V3DObject, including all inherited members.

AccelerationV3DObject
activeVBase
aliveVBase
AngleAccelerationV3DObject
AngleDragV3DObject
AngleMaxV3DObject
AngleVelocityV3DObject
Destroy()VBaseinlinevirtual
DragV3DObject
Draw(sf::RenderTarget &RenderTarget) overrideV3DObjectvirtual
existsVBase
GetMaximum()V3DObject
GetMinimum()V3DObject
HealthV3DObject
Hurt(float damage)V3DObjectvirtual
Kill()VBaseinlinevirtual
LastV3DObject
maximumV3DObjectprotected
MaxVelocityV3DObject
minimumV3DObjectprotected
MovesV3DObject
OriginV3DObject
PositionV3DObject
RadiusV3DObject
RefCountVBase
Reset(sf::Vector3f newPos)V3DObjectvirtual
Reset(float x, float y, float z)V3DObjectvirtual
Revive()VBaseinlinevirtual
RotationV3DObject
ScaleV3DObject
typeVBase
Update(float dt) overrideV3DObjectvirtual
updateMotion(float dt)V3DObjectprotectedvirtual
UpdateShader(V3DShader *shader, V3DCamera *camera)V3DObjectvirtual
updateTransform()V3DObjectinlineprotectedvirtual
V3DObject(sf::Vector3f position, sf::Vector3f rotation, sf::Vector3f scale)V3DObject
V3DObject(float posX=0, float posY=0, float posZ=0, float rotX=0, float rotY=0, float rotZ=0, float scaleX=1, float scaleY=1, float scaleZ=1)V3DObject
VBase() (defined in VBase)VBaseinline
VClearLog()VBasestatic
VelocityV3DObject
visibleVBase
VLog(const char *fmt,...)VBasestatic
VLogError(const char *fmt,...)VBasestatic
VString(const char *fmt,...)VBasestatic
VSUPERCLASS typedefV3DObject
~VBase() (defined in VBase)VBaseinlinevirtual