Vigilante Game Framework  1.0.0.8
A 2D/3D C++ Game Framework using SFML.
V3DShader Member List

This is the complete list of members for V3DShader, including all inherited members.

Bind() constV3DShader
camV3DShaderprotected
GetProgram()V3DShader
GetShader(ShaderType type)V3DShader
GetUniform(UniformType type)V3DShader
LoadFromFile(const sf::String &vertexFile, const sf::String &geometryFile, const sf::String &fragmentFile)V3DShader
LoadFromFile(const sf::String &vertexFile, const sf::String &fragmentFile)V3DShader
LoadFromFile(const sf::String &filename, ShaderType type)V3DShader
LoadFromMemory(const std::string &vertexShader, const std::string &geometryShader, const std::string &fragmentShader)V3DShader
LoadFromMemory(const std::string &vertexShader, const std::string &fragmentShader)V3DShader
LoadFromMemory(const std::string &shader, ShaderType type)V3DShader
SetAttribute(V3DVertexAttribute Attribute, const std::string &name)V3DShader
SetCamera(V3DCamera *camera)V3DShader
Update()V3DShadervirtual
UpdateUniform(UniformType type, void *data)V3DShadervirtual
V3DShader() (defined in V3DShader)V3DShader
~V3DShader() (defined in V3DShader)V3DShadervirtual