Vigilante Game Framework
1.0.0.8
A 2D/3D C++ Game Framework using SFML.
|
This is the complete list of members for V3DShader, including all inherited members.
Bind() const | V3DShader | |
cam | V3DShader | protected |
GetProgram() | V3DShader | |
GetShader(ShaderType type) | V3DShader | |
GetUniform(UniformType type) | V3DShader | |
LoadFromFile(const sf::String &vertexFile, const sf::String &geometryFile, const sf::String &fragmentFile) | V3DShader | |
LoadFromFile(const sf::String &vertexFile, const sf::String &fragmentFile) | V3DShader | |
LoadFromFile(const sf::String &filename, ShaderType type) | V3DShader | |
LoadFromMemory(const std::string &vertexShader, const std::string &geometryShader, const std::string &fragmentShader) | V3DShader | |
LoadFromMemory(const std::string &vertexShader, const std::string &fragmentShader) | V3DShader | |
LoadFromMemory(const std::string &shader, ShaderType type) | V3DShader | |
SetAttribute(V3DVertexAttribute Attribute, const std::string &name) | V3DShader | |
SetCamera(V3DCamera *camera) | V3DShader | |
Update() | V3DShader | virtual |
UpdateUniform(UniformType type, void *data) | V3DShader | virtual |
V3DShader() (defined in V3DShader) | V3DShader | |
~V3DShader() (defined in V3DShader) | V3DShader | virtual |