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Vigilante Game Framework
1.0.0.8
A 2D/3D C++ Game Framework using SFML.
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This is the complete list of members for V3DShader, including all inherited members.
| Bind() const | V3DShader | |
| cam | V3DShader | protected |
| GetProgram() | V3DShader | |
| GetShader(ShaderType type) | V3DShader | |
| GetUniform(UniformType type) | V3DShader | |
| LoadFromFile(const sf::String &vertexFile, const sf::String &geometryFile, const sf::String &fragmentFile) | V3DShader | |
| LoadFromFile(const sf::String &vertexFile, const sf::String &fragmentFile) | V3DShader | |
| LoadFromFile(const sf::String &filename, ShaderType type) | V3DShader | |
| LoadFromMemory(const std::string &vertexShader, const std::string &geometryShader, const std::string &fragmentShader) | V3DShader | |
| LoadFromMemory(const std::string &vertexShader, const std::string &fragmentShader) | V3DShader | |
| LoadFromMemory(const std::string &shader, ShaderType type) | V3DShader | |
| SetAttribute(V3DVertexAttribute Attribute, const std::string &name) | V3DShader | |
| SetCamera(V3DCamera *camera) | V3DShader | |
| Update() | V3DShader | virtual |
| UpdateUniform(UniformType type, void *data) | V3DShader | virtual |
| V3DShader() (defined in V3DShader) | V3DShader | |
| ~V3DShader() (defined in V3DShader) | V3DShader | virtual |
1.8.14