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Vigilante Game Framework
1.0.0.8
A 2D/3D C++ Game Framework using SFML.
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This is the complete list of members for VAnimationManager, including all inherited members.
| AddAnimation(const sf::String &name, const std::vector< int > &Frames, float FramesPerSecond=6.0f, bool Looping=false, bool Reverse=false) | VAnimationManager | |
| AddAnimation(const sf::String &name, int Begin, int Length, float FramesPerSecond=6.0f, bool Looping=false, bool Reverse=false) | VAnimationManager | |
| Clear() | VAnimationManager | |
| Count() | VAnimationManager | |
| CurrentAnimationName() | VAnimationManager | |
| GetCurrentFrame() | VAnimationManager | |
| GetLastFrame() | VAnimationManager | |
| GetTextureArea() | VAnimationManager | |
| GetU() | VAnimationManager | |
| GetV() | VAnimationManager | |
| Play(const sf::String &name, std::function< void()> onComplete=nullptr) | VAnimationManager | |
| Reset(std::function< void()> onComplete=nullptr) | VAnimationManager | |
| Reset(const sf::String &name, std::function< void()> onComplete=nullptr) | VAnimationManager | |
| SetCurrentFrame(int NewFrame) | VAnimationManager | |
| SetLooping(bool Looping) | VAnimationManager | |
| SetPaused(bool value) | VAnimationManager | |
| SetReverse(bool Reverse) | VAnimationManager | |
| Stop() | VAnimationManager | |
| Update(float dt) | VAnimationManager | |
| VAnimationManager() (defined in VAnimationManager) | VAnimationManager | |
| VAnimationManager(int TextureWidth, int TextureHeight, int FrameWidth, int FrameHeight, int OffsetX, int OffsetY) | VAnimationManager | |
| ~VAnimationManager() (defined in VAnimationManager) | VAnimationManager | virtual |
1.8.14