Vigilante Game Framework
1.0.0.8
A 2D/3D C++ Game Framework using SFML.
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This is the complete list of members for VAnimationManager, including all inherited members.
AddAnimation(const sf::String &name, const std::vector< int > &Frames, float FramesPerSecond=6.0f, bool Looping=false, bool Reverse=false) | VAnimationManager | |
AddAnimation(const sf::String &name, int Begin, int Length, float FramesPerSecond=6.0f, bool Looping=false, bool Reverse=false) | VAnimationManager | |
Clear() | VAnimationManager | |
Count() | VAnimationManager | |
CurrentAnimationName() | VAnimationManager | |
GetCurrentFrame() | VAnimationManager | |
GetLastFrame() | VAnimationManager | |
GetTextureArea() | VAnimationManager | |
GetU() | VAnimationManager | |
GetV() | VAnimationManager | |
Play(const sf::String &name, std::function< void()> onComplete=nullptr) | VAnimationManager | |
Reset(std::function< void()> onComplete=nullptr) | VAnimationManager | |
Reset(const sf::String &name, std::function< void()> onComplete=nullptr) | VAnimationManager | |
SetCurrentFrame(int NewFrame) | VAnimationManager | |
SetLooping(bool Looping) | VAnimationManager | |
SetPaused(bool value) | VAnimationManager | |
SetReverse(bool Reverse) | VAnimationManager | |
Stop() | VAnimationManager | |
Update(float dt) | VAnimationManager | |
VAnimationManager() (defined in VAnimationManager) | VAnimationManager | |
VAnimationManager(int TextureWidth, int TextureHeight, int FrameWidth, int FrameHeight, int OffsetX, int OffsetY) | VAnimationManager | |
~VAnimationManager() (defined in VAnimationManager) | VAnimationManager | virtual |