Vigilante Game Framework  1.0.0.8
A 2D/3D C++ Game Framework using SFML.
VAnimationManager Member List

This is the complete list of members for VAnimationManager, including all inherited members.

AddAnimation(const sf::String &name, const std::vector< int > &Frames, float FramesPerSecond=6.0f, bool Looping=false, bool Reverse=false)VAnimationManager
AddAnimation(const sf::String &name, int Begin, int Length, float FramesPerSecond=6.0f, bool Looping=false, bool Reverse=false)VAnimationManager
Clear()VAnimationManager
Count()VAnimationManager
CurrentAnimationName()VAnimationManager
GetCurrentFrame()VAnimationManager
GetLastFrame()VAnimationManager
GetTextureArea()VAnimationManager
GetU()VAnimationManager
GetV()VAnimationManager
Play(const sf::String &name, std::function< void()> onComplete=nullptr)VAnimationManager
Reset(std::function< void()> onComplete=nullptr)VAnimationManager
Reset(const sf::String &name, std::function< void()> onComplete=nullptr)VAnimationManager
SetCurrentFrame(int NewFrame)VAnimationManager
SetLooping(bool Looping)VAnimationManager
SetPaused(bool value)VAnimationManager
SetReverse(bool Reverse)VAnimationManager
Stop()VAnimationManager
Update(float dt)VAnimationManager
VAnimationManager() (defined in VAnimationManager)VAnimationManager
VAnimationManager(int TextureWidth, int TextureHeight, int FrameWidth, int FrameHeight, int OffsetX, int OffsetY)VAnimationManager
~VAnimationManager() (defined in VAnimationManager)VAnimationManagervirtual