Vigilante Game Framework
1.0.0.8
A 2D/3D C++ Game Framework using SFML.
|
This is the complete list of members for VCamera, including all inherited members.
Active | VCamera | |
CameraFollowMethod enum name | VCamera | |
Fade(sf::Color colour=sf::Color::Black, float time=1.0f, bool fadein=false, std::function< void()> OnComplete=nullptr) | VCamera | |
Flash(sf::Color colour=sf::Color::Black, float time=1.0f, std::function< void()> OnComplete=nullptr) | VCamera | |
Follow(VObject *target, float deadzone=0.5f, CameraFollowMethod followmethod=LOCKON, float lead=0.0f, float lerp=0.0f) | VCamera | |
GetDefaultView() | VCamera | |
GetView() | VCamera | inline |
IsFading() | VCamera | inline |
IsFlashing() | VCamera | inline |
IsShaking() | VCamera | inline |
LOCKON enum value | VCamera | |
PLATFORMER enum value | VCamera | |
Position | VCamera | |
Render(sf::RenderTarget &RenderTarget) | VCamera | |
Reset() | VCamera | |
ROOM enum value | VCamera | |
ROOMLERP enum value | VCamera | |
Rotation | VCamera | |
SetToBounds(bool bound, sf::FloatRect bounderies=sf::FloatRect()) | VCamera | inline |
SetViewport(sf::FloatRect &viewport) | VCamera | inline |
Shake(float intensity, float time=1.0f, std::function< void()> OnComplete=nullptr) | VCamera | |
Shake(sf::Vector2f intensity, float time=1.0f, std::function< void()> OnComplete=nullptr) | VCamera | |
StopFollow() | VCamera | |
TOPDOWN enum value | VCamera | |
Update(float dt) | VCamera | |
VCamera() | VCamera | |
VCamera(sf::View &View) | VCamera | inline |
Zoom | VCamera | |
~VCamera() (defined in VCamera) | VCamera | inlinevirtual |