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Vigilante Game Framework
1.0.0.8
A 2D/3D C++ Game Framework using SFML.
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This is the complete list of members for VCamera, including all inherited members.
| Active | VCamera | |
| CameraFollowMethod enum name | VCamera | |
| Fade(sf::Color colour=sf::Color::Black, float time=1.0f, bool fadein=false, std::function< void()> OnComplete=nullptr) | VCamera | |
| Flash(sf::Color colour=sf::Color::Black, float time=1.0f, std::function< void()> OnComplete=nullptr) | VCamera | |
| Follow(VObject *target, float deadzone=0.5f, CameraFollowMethod followmethod=LOCKON, float lead=0.0f, float lerp=0.0f) | VCamera | |
| GetDefaultView() | VCamera | |
| GetView() | VCamera | inline |
| IsFading() | VCamera | inline |
| IsFlashing() | VCamera | inline |
| IsShaking() | VCamera | inline |
| LOCKON enum value | VCamera | |
| PLATFORMER enum value | VCamera | |
| Position | VCamera | |
| Render(sf::RenderTarget &RenderTarget) | VCamera | |
| Reset() | VCamera | |
| ROOM enum value | VCamera | |
| ROOMLERP enum value | VCamera | |
| Rotation | VCamera | |
| SetToBounds(bool bound, sf::FloatRect bounderies=sf::FloatRect()) | VCamera | inline |
| SetViewport(sf::FloatRect &viewport) | VCamera | inline |
| Shake(float intensity, float time=1.0f, std::function< void()> OnComplete=nullptr) | VCamera | |
| Shake(sf::Vector2f intensity, float time=1.0f, std::function< void()> OnComplete=nullptr) | VCamera | |
| StopFollow() | VCamera | |
| TOPDOWN enum value | VCamera | |
| Update(float dt) | VCamera | |
| VCamera() | VCamera | |
| VCamera(sf::View &View) | VCamera | inline |
| Zoom | VCamera | |
| ~VCamera() (defined in VCamera) | VCamera | inlinevirtual |
1.8.14