Vigilante Game Framework  1.0.0.8
A 2D/3D C++ Game Framework using SFML.
VCamera Member List

This is the complete list of members for VCamera, including all inherited members.

ActiveVCamera
CameraFollowMethod enum nameVCamera
Fade(sf::Color colour=sf::Color::Black, float time=1.0f, bool fadein=false, std::function< void()> OnComplete=nullptr)VCamera
Flash(sf::Color colour=sf::Color::Black, float time=1.0f, std::function< void()> OnComplete=nullptr)VCamera
Follow(VObject *target, float deadzone=0.5f, CameraFollowMethod followmethod=LOCKON, float lead=0.0f, float lerp=0.0f)VCamera
GetDefaultView()VCamera
GetView()VCamerainline
IsFading()VCamerainline
IsFlashing()VCamerainline
IsShaking()VCamerainline
LOCKON enum valueVCamera
PLATFORMER enum valueVCamera
PositionVCamera
Render(sf::RenderTarget &RenderTarget)VCamera
Reset()VCamera
ROOM enum valueVCamera
ROOMLERP enum valueVCamera
RotationVCamera
SetToBounds(bool bound, sf::FloatRect bounderies=sf::FloatRect())VCamerainline
SetViewport(sf::FloatRect &viewport)VCamerainline
Shake(float intensity, float time=1.0f, std::function< void()> OnComplete=nullptr)VCamera
Shake(sf::Vector2f intensity, float time=1.0f, std::function< void()> OnComplete=nullptr)VCamera
StopFollow()VCamera
TOPDOWN enum valueVCamera
Update(float dt)VCamera
VCamera()VCamera
VCamera(sf::View &View)VCamerainline
ZoomVCamera
~VCamera() (defined in VCamera)VCamerainlinevirtual