Vigilante Game Framework
1.0.0.8
A 2D/3D C++ Game Framework using SFML.
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This is the complete list of members for VGame, including all inherited members.
Cleanup() | VGame | protectedvirtual |
HandleEvents() | VGame | protectedvirtual |
Init() | VGame | protectedvirtual |
PostRender() | VGame | protectedvirtual |
PreRender() | VGame | protectedvirtual |
Render(VCamera *camera) | VGame | protectedvirtual |
Run(const sf::String &title, VState *initialState, int windowwidth, int windowheight, float fps=60, int flags=sf::Style::Default, const sf::ContextSettings &settings=sf::ContextSettings()) | VGame | |
Run(const sf::String &title, VState *initialState, int windowwidth, int windowheight, int screenwidth, int screenheight, float fps=60, int flags=sf::Style::Default, const sf::ContextSettings &settings=sf::ContextSettings()) | VGame | |
Update(float dt) | VGame | protectedvirtual |
VGame()=default (defined in VGame) | VGame | |
~VGame() (defined in VGame) | VGame | virtual |