Vigilante Game Framework  1.0.0.8
A 2D/3D C++ Game Framework using SFML.
VGlobal Member List

This is the complete list of members for VGlobal, including all inherited members.

AntialiasingVGlobal
AppVGlobal
AsyncVGlobal
BackgroundColorVGlobal
ChangeState(VState *state)VGlobal
Cleanup()VGlobalstatic
ClearState()VGlobal
Collides(VBase *a, VBase *b=nullptr, std::function< void(VObject *, VObject *)>const &responseCall=nullptr)VGlobal
CollidesCircle(VBase *a, VBase *b=nullptr, std::function< void(VObject *, VObject *)>const &responseCall=nullptr)VGlobal
ContentVGlobal
ContextSettingsVGlobal
CurrentState()VGlobal
Exit()VGlobal
FocusPauseVGlobal
FPSVGlobal
GetMousePosition()VGlobal
GetTitle()VGlobal
HeightVGlobal
IfChangedStateVGlobal
IfPushedStateVGlobal
InputVGlobal
IsFullscreen()VGlobal
IsRunning()VGlobal
MusicVGlobal
OverlapAtPoint(const sf::Vector2f &point, VBase *a)VGlobal
OverlapCircleAtPoint(const sf::Vector2f &point, VBase *a)VGlobal
Overlaps(VBase *a, VBase *b=nullptr, std::function< void(VObject *, VObject *)>const &responseCall=nullptr, std::function< bool(VObject *, VObject *)>const &processCall=nullptr)VGlobal
OverlapsCircle(VBase *a, VBase *b=nullptr, std::function< void(VObject *, VObject *)>const &responseCall=nullptr, std::function< bool(VObject *, VObject *)>const &processCall=nullptr)VGlobal
p()VGlobalstatic
PopState()VGlobal
PostProcessVGlobal
PushState(VState *state)VGlobal
RandomVGlobal
RenderStateVGlobal
SetFullscreen(bool set)VGlobal
SetMouseCursorVisible(bool set)VGlobal
SetTitle(const char *newTitle)VGlobal
SetTitle(std::string newTitle)VGlobal
SoundVGlobal
TimeScaleVGlobal
ToggleFullscreen()VGlobal
ViewportOffsetVGlobal
VSyncVGlobal
WidthVGlobal
WindowHeightVGlobal
WindowStyleVGlobal
WindowWidthVGlobal
WorldBoundsVGlobal