Vigilante Game Framework  1.0.0.8
A 2D/3D C++ Game Framework using SFML.
VInputHandler Member List

This is the complete list of members for VInputHandler, including all inherited members.

axisInputsVInputHandlerprotected
buttonInputsVInputHandlerprotected
CurrentAxisValue(const sf::String &name, int ControllerIndex=0)VInputHandler
GetAxisInput(const sf::String &name, AxisInput &input)VInputHandler
GetButtonInput(const sf::String &name, ButtonInput &input)VInputHandler
HandleEvents(const sf::Event &event)VInputHandler
IsButtonDown(const sf::String &name, int ControllerIndex=0)VInputHandler
IsButtonPressed(const sf::String &name, int ControllerIndex=0)VInputHandler
IsButtonReleased(const sf::String &name, int ControllerIndex=0)VInputHandler
IsButtonUp(const sf::String &name, int ControllerIndex=0)VInputHandler
isGamepadActiveVInputHandlerprotected
IsGamepadActive()VInputHandler
LastAxisValue(const sf::String &name, int ControllerIndex=0)VInputHandler
lastMousePosVInputHandlerprotected
ResetScrollWheel()VInputHandler
scrollWheelVInputHandlerprotected
ScrollWheelDelta()VInputHandler
SetAxisInput(const sf::String &name, int keyA=-1, int keyB=-1, int gamepad=-1)VInputHandler
SetButtonInput(const sf::String &name, int key=-1, int gamepad=-1, int mouse=-1)VInputHandler
Update(float dt)VInputHandler
VInputHandler(sf::Window *window)VInputHandler
windowVInputHandlerprotected
~VInputHandler() (defined in VInputHandler)VInputHandlervirtual