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Vigilante Game Framework
1.0.0.8
A 2D/3D C++ Game Framework using SFML.
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This is the complete list of members for VInputHandler, including all inherited members.
| axisInputs | VInputHandler | protected |
| buttonInputs | VInputHandler | protected |
| CurrentAxisValue(const sf::String &name, int ControllerIndex=0) | VInputHandler | |
| GetAxisInput(const sf::String &name, AxisInput &input) | VInputHandler | |
| GetButtonInput(const sf::String &name, ButtonInput &input) | VInputHandler | |
| HandleEvents(const sf::Event &event) | VInputHandler | |
| IsButtonDown(const sf::String &name, int ControllerIndex=0) | VInputHandler | |
| IsButtonPressed(const sf::String &name, int ControllerIndex=0) | VInputHandler | |
| IsButtonReleased(const sf::String &name, int ControllerIndex=0) | VInputHandler | |
| IsButtonUp(const sf::String &name, int ControllerIndex=0) | VInputHandler | |
| isGamepadActive | VInputHandler | protected |
| IsGamepadActive() | VInputHandler | |
| LastAxisValue(const sf::String &name, int ControllerIndex=0) | VInputHandler | |
| lastMousePos | VInputHandler | protected |
| ResetScrollWheel() | VInputHandler | |
| scrollWheel | VInputHandler | protected |
| ScrollWheelDelta() | VInputHandler | |
| SetAxisInput(const sf::String &name, int keyA=-1, int keyB=-1, int gamepad=-1) | VInputHandler | |
| SetButtonInput(const sf::String &name, int key=-1, int gamepad=-1, int mouse=-1) | VInputHandler | |
| Update(float dt) | VInputHandler | |
| VInputHandler(sf::Window *window) | VInputHandler | |
| window | VInputHandler | protected |
| ~VInputHandler() (defined in VInputHandler) | VInputHandler | virtual |
1.8.14