Vigilante Game Framework
1.0.0.8
A 2D/3D C++ Game Framework using SFML.
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This is the complete list of members for VInputHandler, including all inherited members.
axisInputs | VInputHandler | protected |
buttonInputs | VInputHandler | protected |
CurrentAxisValue(const sf::String &name, int ControllerIndex=0) | VInputHandler | |
GetAxisInput(const sf::String &name, AxisInput &input) | VInputHandler | |
GetButtonInput(const sf::String &name, ButtonInput &input) | VInputHandler | |
HandleEvents(const sf::Event &event) | VInputHandler | |
IsButtonDown(const sf::String &name, int ControllerIndex=0) | VInputHandler | |
IsButtonPressed(const sf::String &name, int ControllerIndex=0) | VInputHandler | |
IsButtonReleased(const sf::String &name, int ControllerIndex=0) | VInputHandler | |
IsButtonUp(const sf::String &name, int ControllerIndex=0) | VInputHandler | |
isGamepadActive | VInputHandler | protected |
IsGamepadActive() | VInputHandler | |
LastAxisValue(const sf::String &name, int ControllerIndex=0) | VInputHandler | |
lastMousePos | VInputHandler | protected |
ResetScrollWheel() | VInputHandler | |
scrollWheel | VInputHandler | protected |
ScrollWheelDelta() | VInputHandler | |
SetAxisInput(const sf::String &name, int keyA=-1, int keyB=-1, int gamepad=-1) | VInputHandler | |
SetButtonInput(const sf::String &name, int key=-1, int gamepad=-1, int mouse=-1) | VInputHandler | |
Update(float dt) | VInputHandler | |
VInputHandler(sf::Window *window) | VInputHandler | |
window | VInputHandler | protected |
~VInputHandler() (defined in VInputHandler) | VInputHandler | virtual |