Vigilante Game Framework
1.0.0.8
A 2D/3D C++ Game Framework using SFML.
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This is the complete list of members for VMusic, including all inherited members.
Attenuation() | VMusic | |
ChannelCount() | VMusic | |
Duration() | VMusic | |
Fade(bool fadeIn, float fadeLength, float maxVolume=100.0f, float minVolume=0.0f) | VMusic | |
Loop() | VMusic | |
MinDistance() | VMusic | |
OpenMusicFile(const sf::String &filename) | VMusic | |
OpenMusicMemory(const void *data, size_t size) | VMusic | |
OpenMusicStream(sf::InputStream &stream) | VMusic | |
Pause() | VMusic | |
Pitch() | VMusic | |
Play() | VMusic | |
PlayOffset() | VMusic | |
Position() | VMusic | |
RelativeToListener() | VMusic | |
SampleRate() | VMusic | |
SetAttenuation(float attenuation) | VMusic | |
SetLoop(bool loop, float loopStart=0, float loopEnd=0) | VMusic | |
SetMinDistance(float distance) | VMusic | |
SetPitch(float pitch) | VMusic | |
SetPlayOffset(float offset) | VMusic | |
SetPosition(float x, float y, float z) | VMusic | |
SetPosition(const sf::Vector3f &position) | VMusic | |
SetRelativeToListener(bool relative) | VMusic | |
SetVolume(float volume) | VMusic | |
Status() | VMusic | |
Stop() | VMusic | |
Update(float dt) | VMusic | |
VMusic() (defined in VMusic) | VMusic | |
Volume() | VMusic | |
~VMusic() (defined in VMusic) | VMusic | virtual |