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Vigilante Game Framework
1.0.0.8
A 2D/3D C++ Game Framework using SFML.
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This is the complete list of members for VMusic, including all inherited members.
| Attenuation() | VMusic | |
| ChannelCount() | VMusic | |
| Duration() | VMusic | |
| Fade(bool fadeIn, float fadeLength, float maxVolume=100.0f, float minVolume=0.0f) | VMusic | |
| Loop() | VMusic | |
| MinDistance() | VMusic | |
| OpenMusicFile(const sf::String &filename) | VMusic | |
| OpenMusicMemory(const void *data, size_t size) | VMusic | |
| OpenMusicStream(sf::InputStream &stream) | VMusic | |
| Pause() | VMusic | |
| Pitch() | VMusic | |
| Play() | VMusic | |
| PlayOffset() | VMusic | |
| Position() | VMusic | |
| RelativeToListener() | VMusic | |
| SampleRate() | VMusic | |
| SetAttenuation(float attenuation) | VMusic | |
| SetLoop(bool loop, float loopStart=0, float loopEnd=0) | VMusic | |
| SetMinDistance(float distance) | VMusic | |
| SetPitch(float pitch) | VMusic | |
| SetPlayOffset(float offset) | VMusic | |
| SetPosition(float x, float y, float z) | VMusic | |
| SetPosition(const sf::Vector3f &position) | VMusic | |
| SetRelativeToListener(bool relative) | VMusic | |
| SetVolume(float volume) | VMusic | |
| Status() | VMusic | |
| Stop() | VMusic | |
| Update(float dt) | VMusic | |
| VMusic() (defined in VMusic) | VMusic | |
| Volume() | VMusic | |
| ~VMusic() (defined in VMusic) | VMusic | virtual |
1.8.14