Vigilante Game Framework
1.0.0.8
A 2D/3D C++ Game Framework using SFML.
|
This is the complete list of members for VPath, including all inherited members.
AddPoint(sf::Vector2f point) | VPath | |
ClearPath() | VPath | |
CURVE enum value | VPath | |
Draw(sf::RenderTarget &RenderTarget) | VPath | |
GetInterpolationType() | VPath | |
GetNumPoints() | VPath | |
GetPathType() | VPath | |
GetPoint(float t) | VPath | |
GetSpeed() | VPath | |
IsActive() | VPath | |
LINE enum value | VPath | |
NUMPATHTYPES enum value (defined in VPath) | VPath | |
RemovePoint(unsigned int index) | VPath | |
SetInterpolationType(VInterpolate::VInterpolateType type) | VPath | |
SetPath(const std::vector< sf::Vector2f > &points) | VPath | |
SetPathType(VPathType pathType) | VPath | |
SetSpeed(float speed) | VPath | |
SetUpdateAngle(bool active) | VPath | |
StartFollowing(VObject *object, std::function< void()> onComplete) | VPath | |
StopFollowing() | VPath | |
Update(float dt) | VPath | |
VPath()=default (defined in VPath) | VPath | |
VPathType enum name | VPath | |
~VPath()=default (defined in VPath) | VPath |