Vigilante Game Framework  1.0.0.8
A 2D/3D C++ Game Framework using SFML.
VPhysicsObject Member List

This is the complete list of members for VPhysicsObject, including all inherited members.

activeVBase
aliveVBase
ApplyForceAtLocalPoint(sf::Vector2f force, sf::Vector2f point)VPhysicsObject
ApplyForceAtWorldPoint(sf::Vector2f force, sf::Vector2f point)VPhysicsObject
ApplyImpulseAtLocalPoint(sf::Vector2f impulse, sf::Vector2f point)VPhysicsObject
ApplyImpulseAtWorldPoint(sf::Vector2f impulse, sf::Vector2f point)VPhysicsObject
baseObjectVPhysicsObjectprotected
bodyVPhysicsObjectprotected
bodyTypeVPhysicsObjectprotected
BOX enum value (defined in VPhysicsObject)VPhysicsObject
CIRCLE enum value (defined in VPhysicsObject)VPhysicsObject
CUSTOM enum value (defined in VPhysicsObject)VPhysicsObject
Deinitialise(VPhysicsCPSpace *space)VPhysicsObject
Destroy() overrideVPhysicsObjectvirtual
Draw(sf::RenderTarget &RenderTarget)VBaseinlinevirtual
DYNAMIC enum value (defined in VPhysicsObject)VPhysicsObject
existsVBase
GetBaseObject()VPhysicsObject
GetBody()VPhysicsObject
GetBodyType()VPhysicsObject
GetDensity()VPhysicsObject
GetForce()VPhysicsObject
GetFriction()VPhysicsObject
getPolyVertCountVPhysicsObjectprotected
GetShape()VPhysicsObject
GetShapeType()VPhysicsObject
GetSurfaceVelocity()VPhysicsObject
GetTorque()VPhysicsObject
Initialise(VPhysicsCPSpace *space)VPhysicsObject
Kill()VBaseinlinevirtual
KINEMATIC enum value (defined in VPhysicsObject)VPhysicsObject
LINE enum value (defined in VPhysicsObject)VPhysicsObject
RefCountVBase
Revive()VBaseinlinevirtual
SetBodyType(VObjectType bodyType)VPhysicsObject
SetDensity(float density)VPhysicsObject
SetForce(sf::Vector2f force)VPhysicsObject
SetFriction(float friction)VPhysicsObject
SetSurfaceVelocity(sf::Vector2f surfaceVelocity)VPhysicsObject
SetTorque(float torque)VPhysicsObject
shapeVPhysicsObjectprotected
shapeTypeVPhysicsObjectprotected
STATIC enum value (defined in VPhysicsObject)VPhysicsObject
typeVBase
Update(float dt) overrideVPhysicsObjectvirtual
VBase() (defined in VBase)VBaseinline
VClearLog()VBasestatic
visibleVBase
VLog(const char *fmt,...)VBasestatic
VLogError(const char *fmt,...)VBasestatic
VObjectShape enum nameVPhysicsObject
VObjectType enum nameVPhysicsObject
VPhysicsObject(VObject *Object, VObjectType BodyType, VObjectShape Shape=VObjectShape::BOX, std::vector< sf::Vector2f > Verts={})VPhysicsObject
VString(const char *fmt,...)VBasestatic
VSUPERCLASS typedefVPhysicsObject
~VBase() (defined in VBase)VBaseinlinevirtual