Vigilante Game Framework
1.0.0.8
A 2D/3D C++ Game Framework using SFML.
|
This is the complete list of members for VPostEffect, including all inherited members.
Apply(const sf::Texture &input, sf::RenderTarget &output) | VPostEffect | virtual |
applyShader(const sf::Shader &shader, sf::RenderTarget &output) | VPostEffectBase | protectedstatic |
isSupported() | VPostEffectBase | static |
passThrough(const sf::Texture &input, sf::RenderTarget &output) | VPostEffectBase | protectedstatic |
SetInputTextureName(const sf::String &name) | VPostEffect | |
SetParameter(const sf::String ¶mName, sf::Shader::CurrentTextureType currentTextureType) | VPostEffect | |
SetParameter(const sf::String ¶mName, const sf::Texture &texture) | VPostEffect | |
SetParameter(const sf::String ¶mName, const sf::Transform &transform) | VPostEffect | |
SetParameter(const sf::String ¶mName, const sf::Color &colour) | VPostEffect | |
SetParameter(const sf::String ¶mName, const sf::Vector3f &vec3) | VPostEffect | |
SetParameter(const sf::String ¶mName, const sf::Vector2f &vec2) | VPostEffect | |
SetParameter(const sf::String ¶mName, float x, float y, float z, float w) | VPostEffect | |
SetParameter(const sf::String ¶mName, float x, float y, float z) | VPostEffect | |
SetParameter(const sf::String ¶mName, float x, float y) | VPostEffect | |
SetParameter(const sf::String ¶mName, float x) | VPostEffect | |
Update(float dt) | VPostEffectBase | inlinevirtual |
VPostEffect()=default (defined in VPostEffect) | VPostEffect | |
VPostEffect(const sf::String &filename, sf::Shader::Type type) | VPostEffect | |
VPostEffect(const sf::String &vertFile, const sf::String &fragFile) | VPostEffect | |
VPostEffect(const sf::String &vertFile, const sf::String &geomFile, const sf::String &fragFile) | VPostEffect | |
VPostEffectBase()=default (defined in VPostEffectBase) | VPostEffectBase | |
~VPostEffect()=default (defined in VPostEffect) | VPostEffect | |
~VPostEffectBase()=default (defined in VPostEffectBase) | VPostEffectBase | virtual |