Vigilante Game Framework  1.0.0.8
A 2D/3D C++ Game Framework using SFML.
VPostEffect Member List

This is the complete list of members for VPostEffect, including all inherited members.

Apply(const sf::Texture &input, sf::RenderTarget &output)VPostEffectvirtual
applyShader(const sf::Shader &shader, sf::RenderTarget &output)VPostEffectBaseprotectedstatic
isSupported()VPostEffectBasestatic
passThrough(const sf::Texture &input, sf::RenderTarget &output)VPostEffectBaseprotectedstatic
SetInputTextureName(const sf::String &name)VPostEffect
SetParameter(const sf::String &paramName, sf::Shader::CurrentTextureType currentTextureType)VPostEffect
SetParameter(const sf::String &paramName, const sf::Texture &texture)VPostEffect
SetParameter(const sf::String &paramName, const sf::Transform &transform)VPostEffect
SetParameter(const sf::String &paramName, const sf::Color &colour)VPostEffect
SetParameter(const sf::String &paramName, const sf::Vector3f &vec3)VPostEffect
SetParameter(const sf::String &paramName, const sf::Vector2f &vec2)VPostEffect
SetParameter(const sf::String &paramName, float x, float y, float z, float w)VPostEffect
SetParameter(const sf::String &paramName, float x, float y, float z)VPostEffect
SetParameter(const sf::String &paramName, float x, float y)VPostEffect
SetParameter(const sf::String &paramName, float x)VPostEffect
Update(float dt)VPostEffectBaseinlinevirtual
VPostEffect()=default (defined in VPostEffect)VPostEffect
VPostEffect(const sf::String &filename, sf::Shader::Type type)VPostEffect
VPostEffect(const sf::String &vertFile, const sf::String &fragFile)VPostEffect
VPostEffect(const sf::String &vertFile, const sf::String &geomFile, const sf::String &fragFile)VPostEffect
VPostEffectBase()=default (defined in VPostEffectBase)VPostEffectBase
~VPostEffect()=default (defined in VPostEffect)VPostEffect
~VPostEffectBase()=default (defined in VPostEffectBase)VPostEffectBasevirtual