Vigilante Game Framework
1.0.0.8
A 2D/3D C++ Game Framework using SFML.
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This is the complete list of members for VPostEffectBase, including all inherited members.
Apply(const sf::Texture &input, sf::RenderTarget &output)=0 | VPostEffectBase | pure virtual |
applyShader(const sf::Shader &shader, sf::RenderTarget &output) | VPostEffectBase | protectedstatic |
isSupported() | VPostEffectBase | static |
passThrough(const sf::Texture &input, sf::RenderTarget &output) | VPostEffectBase | protectedstatic |
Update(float dt) | VPostEffectBase | inlinevirtual |
VPostEffectBase()=default (defined in VPostEffectBase) | VPostEffectBase | |
~VPostEffectBase()=default (defined in VPostEffectBase) | VPostEffectBase | virtual |