Vigilante Game Framework  1.0.0.8
A 2D/3D C++ Game Framework using SFML.
VPostEffectMultipass Member List

This is the complete list of members for VPostEffectMultipass, including all inherited members.

AddPostEffect(VPostEffectBase *post)VPostEffectMultipass
Apply(const sf::Texture &input, sf::RenderTarget &output)VPostEffectMultipassvirtual
applyShader(const sf::Shader &shader, sf::RenderTarget &output)VPostEffectBaseprotectedstatic
enabledVPostEffectMultipassprotected
EnableEffect(unsigned int index, bool enable)VPostEffectMultipass
GetPostEffect(unsigned int index)VPostEffectMultipass
isSupported()VPostEffectBasestatic
maxSizeVPostEffectMultipassprotected
passThrough(const sf::Texture &input, sf::RenderTarget &output)VPostEffectBaseprotectedstatic
postEffectsVPostEffectMultipassprotected
RemovePostEffect(unsigned int index)VPostEffectMultipass
renderTexturesVPostEffectMultipassprotected
Update(float dt)VPostEffectMultipassvirtual
VPostEffectBase()=default (defined in VPostEffectBase)VPostEffectBase
VPostEffectMultipass(int MaxSize)VPostEffectMultipass
~VPostEffectBase()=default (defined in VPostEffectBase)VPostEffectBasevirtual
~VPostEffectMultipass() (defined in VPostEffectMultipass)VPostEffectMultipassvirtual