Vigilante Game Framework
1.0.0.8
A 2D/3D C++ Game Framework using SFML.
VPostEffectMultipass Member List
This is the complete list of members for
VPostEffectMultipass
, including all inherited members.
AddPostEffect
(VPostEffectBase *post)
VPostEffectMultipass
Apply
(const sf::Texture &input, sf::RenderTarget &output)
VPostEffectMultipass
virtual
applyShader
(const sf::Shader &shader, sf::RenderTarget &output)
VPostEffectBase
protected
static
enabled
VPostEffectMultipass
protected
EnableEffect
(unsigned int index, bool enable)
VPostEffectMultipass
GetPostEffect
(unsigned int index)
VPostEffectMultipass
isSupported
()
VPostEffectBase
static
maxSize
VPostEffectMultipass
protected
passThrough
(const sf::Texture &input, sf::RenderTarget &output)
VPostEffectBase
protected
static
postEffects
VPostEffectMultipass
protected
RemovePostEffect
(unsigned int index)
VPostEffectMultipass
renderTextures
VPostEffectMultipass
protected
Update
(float dt)
VPostEffectMultipass
virtual
VPostEffectBase
()=default (defined in
VPostEffectBase
)
VPostEffectBase
VPostEffectMultipass
(int MaxSize)
VPostEffectMultipass
~VPostEffectBase
()=default (defined in
VPostEffectBase
)
VPostEffectBase
virtual
~VPostEffectMultipass
() (defined in
VPostEffectMultipass
)
VPostEffectMultipass
virtual
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