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Vigilante Game Framework
1.0.0.8
A 2D/3D C++ Game Framework using SFML.
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This is the complete list of members for VSoundManager, including all inherited members.
| Cleanup() | VSoundManager | |
| GetSound(const sf::String &id) | VSoundManager | |
| Load(const sf::String &filename, const sf::String &id) | VSoundManager | |
| MasterPitch() | VSoundManager | |
| MasterVolume() | VSoundManager | |
| Play(const sf::String &id, float volume=100.0f, float pitch=1.0f, bool loop=false) | VSoundManager | |
| SetMasterPitch(float pitch) | VSoundManager | |
| SetMasterVolume(float volume) | VSoundManager | |
| Status(const sf::String &id) | VSoundManager | |
| Stop(const sf::String &id) | VSoundManager | |
| StopAll() | VSoundManager | |
| VSoundManager() (defined in VSoundManager) | VSoundManager | |
| ~VSoundManager() (defined in VSoundManager) | VSoundManager |
1.8.14