Vigilante Game Framework
1.0.0.8
A 2D/3D C++ Game Framework using SFML.
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This is the complete list of members for VSoundManager, including all inherited members.
Cleanup() | VSoundManager | |
GetSound(const sf::String &id) | VSoundManager | |
Load(const sf::String &filename, const sf::String &id) | VSoundManager | |
MasterPitch() | VSoundManager | |
MasterVolume() | VSoundManager | |
Play(const sf::String &id, float volume=100.0f, float pitch=1.0f, bool loop=false) | VSoundManager | |
SetMasterPitch(float pitch) | VSoundManager | |
SetMasterVolume(float volume) | VSoundManager | |
Status(const sf::String &id) | VSoundManager | |
Stop(const sf::String &id) | VSoundManager | |
StopAll() | VSoundManager | |
VSoundManager() (defined in VSoundManager) | VSoundManager | |
~VSoundManager() (defined in VSoundManager) | VSoundManager |