Vigilante Game Framework  1.0.0.8
A 2D/3D C++ Game Framework using SFML.
V3DBatchModelGroup Member List

This is the complete list of members for V3DBatchModelGroup, including all inherited members.

activeVBase
Add(VBase *object)VGroup
aliveVBase
Clear()VGroup
CountAlive(bool Recursive=false)VGroup
CountDead(bool Recursive=false)VGroup
Destroy() overrideV3DBatchModelGroupvirtual
Draw(sf::RenderTarget &RenderTarget) overrideV3DBatchModelGroupvirtual
existsVBase
FirstAlive()VGroup
FirstAvailable()VGroup
FirstDead()VGroup
FirstExisting()VGroup
FirstNULL()VGroup
ForEach(std::function< void(VBase *)> function, bool recursive=false)VGroup
ForEachAlive(std::function< void(VBase *)> function, bool recursive=false)VGroup
ForEachDead(std::function< void(VBase *)> function, bool recursive=false)VGroup
ForEachExists(std::function< void(VBase *)> function, bool recursive=false)VGroup
GetGroupItem(int index)VGroup
GetGroupItemAsType(int index)VGroupinline
GetIndexOfItem(VBase *object)VGroup
GetRandom(int min=0, int max=0)VGroup
Kill() overrideVGroupvirtual
lengthVGroupprotected
Length()VGroup
MaxSizeVGroupprotected
membersVGroupprotected
OrganiseNULLS()VGroup
RefCountVBase
Remove(VBase *object, bool splice=false)VGroup
Reverse()VGroup
Revive() overrideVGroupvirtual
Sort(std::function< bool(VBase *, VBase *)> func)VGroup
Swap(int a, int b)VGroup
typeVBase
Update(float dt) overrideVGroupvirtual
UpdateShader(V3DCamera *camera, V3DShader *shader)V3DBatchModelGroup
V3DBatchModelGroup(V3DObject *BaseObject, unsigned int MaxSize=0)V3DBatchModelGroup
VBase() (defined in VBase)VBaseinline
VClearLog()VBasestatic
VGroup(unsigned int maxSize=0)VGroupinline
visibleVBase
VLog(const char *fmt,...)VBasestatic
VLogError(const char *fmt,...)VBasestatic
VString(const char *fmt,...)VBasestatic
VSUPERCLASS typedefVGroup
~VBase() (defined in VBase)VBaseinlinevirtual