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Vigilante Game Framework
1.0.0.8
A 2D/3D C++ Game Framework using SFML.
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This is the complete list of members for VBackdrop, including all inherited members.
| Acceleration | VObject | |
| active | VBase | |
| alive | VBase | |
| AllowCollisions | VObject | |
| Angle | VObject | |
| AngleAcceleration | VObject | |
| AngleDrag | VObject | |
| AngleMax | VObject | |
| AngleVelocity | VObject | |
| CameraScroll | VBackdrop | |
| CollisionXDrag | VObject | |
| computeVelocity(float v, float a, float d, float max, float dt) | VObject | static |
| Destroy() override | VBackdrop | virtual |
| disposable | VBackdrop | protected |
| Drag | VObject | |
| Draw(sf::RenderTarget &RenderTarget) override | VBackdrop | virtual |
| Elasticity | VObject | |
| exists | VBase | |
| GetTint() | VBackdrop | |
| Health | VObject | |
| Hurt(float damage) | VObject | virtual |
| Immovable | VObject | |
| IsSolid() | VObject | |
| Kill() | VBase | inlinevirtual |
| Last | VObject | |
| LoadGraphic(const sf::String &filename, const sf::IntRect &area=sf::IntRect()) | VBackdrop | |
| LoadGraphicFromTexture(sf::Texture &texture) | VBackdrop | |
| Mass | VObject | |
| MaxVelocity | VObject | |
| Moves | VObject | |
| Position | VObject | |
| Radius | VObject | |
| RefCount | VBase | |
| RenderState | VBackdrop | |
| RepeatX | VBackdrop | protected |
| RepeatY | VBackdrop | protected |
| Reset(sf::Vector2f newPos) | VObject | virtual |
| Reset(float x, float y) | VObject | virtual |
| Revive() | VBase | inlinevirtual |
| RotateFactor | VObject | |
| Scale | VBackdrop | |
| Scroll | VBackdrop | |
| ScrollAcceleration | VBackdrop | |
| ScrollDrag | VBackdrop | |
| ScrollFactor | VObject | |
| ScrollMaxVelocity | VBackdrop | |
| ScrollVelocity | VBackdrop | |
| separate(VObject *a, VObject *b) | VObject | static |
| SeparateBias | VObject | static |
| separateCircle(VObject *a, VObject *b) | VObject | static |
| SetPositionAtCentre(float x, float y) | VObject | |
| SetPositionAtCentre(sf::Vector2f newPos) | VObject | |
| SetTint(const sf::Color &tint) | VBackdrop | |
| SidesTouching enum name | VObject | |
| Size | VObject | |
| TestInView(const sf::View &renderTargetView, sf::View *defaultView, VObject *o, const sf::FloatRect &renderBox=sf::FloatRect()) | VObject | static |
| texture | VBackdrop | protected |
| TOUCHALL enum value (defined in VObject) | VObject | |
| TOUCHBOTTOM enum value (defined in VObject) | VObject | |
| touchFlag(VObject *a, VObject *b) | VObject | static |
| Touching | VObject | |
| TOUCHLEFT enum value (defined in VObject) | VObject | |
| TOUCHNONE enum value (defined in VObject) | VObject | |
| TOUCHRIGHT enum value (defined in VObject) | VObject | |
| TOUCHTOP enum value (defined in VObject) | VObject | |
| TOUCHWALL enum value (defined in VObject) | VObject | |
| transform | VBackdrop | protected |
| type | VBase | |
| Update(float dt) override | VBackdrop | virtual |
| updateMotion(float dt) | VObject | protectedvirtual |
| updateTransform() override | VBackdrop | protectedvirtual |
| VBackdrop(float scrollX, float scrollY, bool repeatX, bool repeatY, const sf::String &filename="") | VBackdrop | |
| VBase() (defined in VBase) | VBase | inline |
| VClearLog() | VBase | static |
| Velocity | VObject | |
| vertices | VBackdrop | protected |
| visible | VBase | |
| VLog(const char *fmt,...) | VBase | static |
| VLogError(const char *fmt,...) | VBase | static |
| VObject(sf::Vector2f position, sf::Vector2f size=sf::Vector2f()) | VObject | inline |
| VObject(float x=0, float y=0, float width=0, float height=0) | VObject | inline |
| VString(const char *fmt,...) | VBase | static |
| VSUPERCLASS typedef | VBackdrop | |
| WasTouching | VObject | |
| ZoomFactor | VObject | |
| ~VBase() (defined in VBase) | VBase | inlinevirtual |
1.8.14