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Vigilante Game Framework
1.0.0.8
A 2D/3D C++ Game Framework using SFML.
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This is the complete list of members for VEmitter, including all inherited members.
| AccelerationRange | VEmitter | |
| active | VBase | |
| Add(VBase *object) | VGroup | |
| alive | VBase | |
| AllowCollisions | VEmitter | |
| AlphaRange | VEmitter | |
| amount | VEmitter | protected |
| AmountPerEmit | VEmitter | |
| AngleAccelerationRange | VEmitter | |
| AngleDragRange | VEmitter | |
| AngleRange | VEmitter | |
| AngleVelocityRange | VEmitter | |
| Circular | VEmitter | |
| Clear() | VGroup | |
| ColourRange | VEmitter | |
| Constant | VEmitter | |
| CountAlive(bool Recursive=false) | VGroup | |
| CountDead(bool Recursive=false) | VGroup | |
| counter | VEmitter | protected |
| Destroy() override | VEmitter | virtual |
| disposible | VEmitter | protected |
| DragRange | VEmitter | |
| Draw(sf::RenderTarget &RenderTarget) override | VEmitter | virtual |
| ElasticityRange | VEmitter | |
| EmitParticle() | VEmitter | virtual |
| EmittingAngle | VEmitter | |
| exists | VBase | |
| Explosion | VEmitter | |
| FirstAlive() | VGroup | |
| FirstAvailable() | VGroup | |
| FirstDead() | VGroup | |
| FirstExisting() | VGroup | |
| FirstNULL() | VGroup | |
| ForEach(std::function< void(VBase *)> function, bool recursive=false) | VGroup | |
| ForEachAlive(std::function< void(VBase *)> function, bool recursive=false) | VGroup | |
| ForEachDead(std::function< void(VBase *)> function, bool recursive=false) | VGroup | |
| ForEachExists(std::function< void(VBase *)> function, bool recursive=false) | VGroup | |
| Frequency | VEmitter | |
| GetGroupItem(int index) | VGroup | |
| GetGroupItemAsType(int index) | VGroup | inline |
| GetIndexOfItem(VBase *object) | VGroup | |
| GetRandom(int min=0, int max=0) | VGroup | |
| Immovable | VEmitter | |
| IsRunning() | VEmitter | |
| Kill() override | VEmitter | virtual |
| length | VGroup | protected |
| Length() | VGroup | |
| Lifespan | VEmitter | |
| LoadParticles(int Amount, sf::Texture &Texture, bool Animated=false, int Width=1, int Height=1, const sf::IntRect &Rect=sf::IntRect(), bool RandomFrames=true) | VEmitter | |
| LoadParticlesFromFile(int Amount, const sf::String &Filename, bool Animated=false, int Width=1, int Height=1, const sf::IntRect &Rect=sf::IntRect(), bool RandomFrames=true) | VEmitter | |
| mainTint | VEmitter | protected |
| MakeParticles(int Amount, int Width, int Height, sf::Color Color=sf::Color::White) | VEmitter | |
| MaxSize | VGroup | protected |
| members | VGroup | protected |
| Moves | VEmitter | |
| OrganiseNULLS() | VGroup | |
| ParticleInstance | VEmitter | |
| Position | VEmitter | |
| RefCount | VBase | |
| Remove(VBase *object, bool splice=false) | VGroup | |
| RenderState | VEmitter | |
| Reverse() | VGroup | |
| Revive() override | VEmitter | virtual |
| RotateFactor | VEmitter | |
| running | VEmitter | protected |
| ScaleRange | VEmitter | |
| ScrollFactor | VEmitter | |
| setSize(int Amount, bool Animated, int Width, int Height, const sf::IntRect &Rect=sf::IntRect(), bool RandomFrames=true) | VEmitter | protected |
| Size | VEmitter | |
| Sort(std::function< bool(VBase *, VBase *)> func) | VGroup | |
| SpeedRange | VEmitter | |
| Start(int Amount=0) | VEmitter | |
| Stop() | VEmitter | |
| Swap(int a, int b) | VGroup | |
| timer | VEmitter | protected |
| type | VBase | |
| Update(float dt) override | VEmitter | virtual |
| VBase() (defined in VBase) | VBase | inline |
| VClearLog() | VBase | static |
| VelocityRange | VEmitter | |
| VEmitter(float x, float y, unsigned int MaxSize=0) | VEmitter | inline |
| VEmitter(sf::Vector2f position, unsigned int MaxSize=0) | VEmitter | inline |
| vertices | VEmitter | protected |
| VGroup(unsigned int maxSize=0) | VGroup | inline |
| visible | VBase | |
| VLog(const char *fmt,...) | VBase | static |
| VLogError(const char *fmt,...) | VBase | static |
| VString(const char *fmt,...) | VBase | static |
| VSUPERCLASS typedef | VEmitter | |
| willKill | VEmitter | protected |
| ZoomFactor | VEmitter | |
| ~VBase() (defined in VBase) | VBase | inlinevirtual |
1.8.14