Vigilante Game Framework
1.0.0.8
A 2D/3D C++ Game Framework using SFML.
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This is the complete list of members for VParticle, including all inherited members.
Acceleration | VObject | |
active | VBase | |
Age | VParticle | |
alive | VBase | |
AllowCollisions | VObject | |
AlphaRange | VParticle | |
Angle | VObject | |
AngleAcceleration | VObject | |
AngleDrag | VObject | |
AngleMax | VObject | |
AngleVelocity | VObject | |
CollisionXDrag | VObject | |
ColourRange | VParticle | |
computeVelocity(float v, float a, float d, float max, float dt) | VObject | static |
Destroy() | VBase | inlinevirtual |
Drag | VObject | |
Draw(sf::RenderTarget &RenderTarget) | VObject | virtual |
Elasticity | VObject | |
exists | VBase | |
Health | VObject | |
Hurt(float damage) | VObject | virtual |
Immovable | VObject | |
IsSolid() | VObject | |
Kill() | VBase | inlinevirtual |
Last | VObject | |
Lifespan | VParticle | |
Mass | VObject | |
MaxVelocity | VObject | |
Moves | VObject | |
OnEmit() | VParticle | inlinevirtual |
Position | VObject | |
Radius | VObject | |
RefCount | VBase | |
Reset(float x, float y) override | VParticle | virtual |
VObject::Reset(sf::Vector2f newPos) | VObject | virtual |
Revive() | VBase | inlinevirtual |
RotateFactor | VObject | |
Scale | VParticle | |
ScaleRange | VParticle | |
ScrollFactor | VObject | |
separate(VObject *a, VObject *b) | VObject | static |
SeparateBias | VObject | static |
separateCircle(VObject *a, VObject *b) | VObject | static |
SetPositionAtCentre(float x, float y) | VObject | |
SetPositionAtCentre(sf::Vector2f newPos) | VObject | |
SidesTouching enum name | VObject | |
Size | VObject | |
TestInView(const sf::View &renderTargetView, sf::View *defaultView, VObject *o, const sf::FloatRect &renderBox=sf::FloatRect()) | VObject | static |
Tint | VParticle | |
TOUCHALL enum value (defined in VObject) | VObject | |
TOUCHBOTTOM enum value (defined in VObject) | VObject | |
touchFlag(VObject *a, VObject *b) | VObject | static |
Touching | VObject | |
TOUCHLEFT enum value (defined in VObject) | VObject | |
TOUCHNONE enum value (defined in VObject) | VObject | |
TOUCHRIGHT enum value (defined in VObject) | VObject | |
TOUCHTOP enum value (defined in VObject) | VObject | |
TOUCHWALL enum value (defined in VObject) | VObject | |
type | VBase | |
Update(float dt) override | VParticle | virtual |
updateMotion(float dt) | VObject | protectedvirtual |
updateTransform() | VObject | inlineprotectedvirtual |
VBase() (defined in VBase) | VBase | inline |
VClearLog() | VBase | static |
Velocity | VObject | |
visible | VBase | |
VLog(const char *fmt,...) | VBase | static |
VLogError(const char *fmt,...) | VBase | static |
VObject(sf::Vector2f position, sf::Vector2f size=sf::Vector2f()) | VObject | inline |
VObject(float x=0, float y=0, float width=0, float height=0) | VObject | inline |
VParticle() (defined in VParticle) | VParticle | inline |
VParticle(const VParticle &src) | VParticle | inline |
VString(const char *fmt,...) | VBase | static |
VSUPERCLASS typedef | VParticle | |
WasTouching | VObject | |
ZoomFactor | VObject | |
~VBase() (defined in VBase) | VBase | inlinevirtual |