Vigilante Game Framework  1.0.0.8
A 2D/3D C++ Game Framework using SFML.
VRenderLayer Member List

This is the complete list of members for VRenderLayer, including all inherited members.

activeVBase
Add(VBase *object)VGroup
aliveVBase
Clear()VGroup
CountAlive(bool Recursive=false)VGroup
CountDead(bool Recursive=false)VGroup
Destroy() overrideVRenderLayervirtual
Draw(sf::RenderTarget &RenderTarget) overrideVRenderLayervirtual
existsVBase
FirstAlive()VGroup
FirstAvailable()VGroup
FirstDead()VGroup
FirstExisting()VGroup
FirstNULL()VGroup
ForEach(std::function< void(VBase *)> function, bool recursive=false)VGroup
ForEachAlive(std::function< void(VBase *)> function, bool recursive=false)VGroup
ForEachDead(std::function< void(VBase *)> function, bool recursive=false)VGroup
ForEachExists(std::function< void(VBase *)> function, bool recursive=false)VGroup
GetGroupItem(int index)VGroup
GetGroupItemAsType(int index)VGroupinline
GetIndexOfItem(VBase *object)VGroup
GetRandom(int min=0, int max=0)VGroup
GetTexture()VRenderLayervirtual
GetTint()VRenderLayer
Kill() overrideVGroupvirtual
Length()VGroup
lengthVGroupprotected
MaxSizeVGroupprotected
membersVGroupprotected
OrganiseNULLS()VGroup
PostEffectVRenderLayer
postProcessTexVRenderLayerprotected
RefCountVBase
Remove(VBase *object, bool splice=false)VGroup
RenderStateVRenderLayer
renderTexVRenderLayerprotected
Reverse()VGroup
Revive() overrideVGroupvirtual
SetTint(const sf::Color &tint)VRenderLayer
Sort(std::function< bool(VBase *, VBase *)> func)VGroup
Swap(int a, int b)VGroup
typeVBase
Update(float dt) overrideVRenderLayervirtual
VBase() (defined in VBase)VBaseinline
VClearLog()VBasestatic
vertexArrayVRenderLayerprotected
VGroup(unsigned int maxSize=0)VGroupinline
visibleVBase
VLog(const char *fmt,...)VBasestatic
VLogError(const char *fmt,...)VBasestatic
VRenderLayer(unsigned int maxSize=0)VRenderLayer
VString(const char *fmt,...)VBasestatic
VSUPERCLASS typedefVRenderLayer
~VBase() (defined in VBase)VBaseinlinevirtual