Vigilante Game Framework
1.0.0.8
A 2D/3D C++ Game Framework using SFML.
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This is the complete list of members for VState, including all inherited members.
active | VBase | |
Add(VBase *object) | VGroup | |
alive | VBase | |
Cameras | VState | |
Cleanup() | VState | virtual |
Clear() | VGroup | |
CloseSubState() | VState | |
CountAlive(bool Recursive=false) | VGroup | |
CountDead(bool Recursive=false) | VGroup | |
DefaultCamera | VState | |
Destroy() override | VGroup | virtual |
Draw(sf::RenderTarget &RenderTarget) override | VGroup | virtual |
exists | VBase | |
FirstAlive() | VGroup | |
FirstAvailable() | VGroup | |
FirstDead() | VGroup | |
FirstExisting() | VGroup | |
FirstNULL() | VGroup | |
ForEach(std::function< void(VBase *)> function, bool recursive=false) | VGroup | |
ForEachAlive(std::function< void(VBase *)> function, bool recursive=false) | VGroup | |
ForEachDead(std::function< void(VBase *)> function, bool recursive=false) | VGroup | |
ForEachExists(std::function< void(VBase *)> function, bool recursive=false) | VGroup | |
GetGroupItem(int index) | VGroup | |
GetGroupItemAsType(int index) | VGroup | inline |
GetIndexOfItem(VBase *object) | VGroup | |
GetRandom(int min=0, int max=0) | VGroup | |
HandleEvents(const sf::Event &event) | VState | inlinevirtual |
Initialise() | VState | virtual |
Kill() override | VGroup | virtual |
length | VGroup | protected |
Length() | VGroup | |
MaxSize | VGroup | protected |
members | VGroup | protected |
OpenSubState(VSubState *subState) | VState | |
OrganiseNULLS() | VGroup | |
Pause() | VState | inlinevirtual |
PostDraw(sf::RenderTarget &RenderTarget) | VState | inlinevirtual |
RefCount | VBase | |
Remove(VBase *object, bool splice=false) | VGroup | |
ResetSubState() | VState | |
Resume() | VState | inlinevirtual |
Reverse() | VGroup | |
Revive() override | VGroup | virtual |
Sort(std::function< bool(VBase *, VBase *)> func) | VGroup | |
SubState | VState | |
Swap(int a, int b) | VGroup | |
TimeManager | VState | |
type | VBase | |
Update(float dt) | VState | virtual |
VBase() (defined in VBase) | VBase | inline |
VClearLog() | VBase | static |
VGroup(unsigned int maxSize=0) | VGroup | inline |
visible | VBase | |
VLog(const char *fmt,...) | VBase | static |
VLogError(const char *fmt,...) | VBase | static |
VState() (defined in VState) | VState | |
VString(const char *fmt,...) | VBase | static |
VSUPERCLASS typedef | VState | |
~VBase() (defined in VBase) | VBase | inlinevirtual |
~VState() (defined in VState) | VState | virtual |