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Vigilante Game Framework
1.0.0.8
A 2D/3D C++ Game Framework using SFML.
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This is the complete list of members for VText, including all inherited members.
| Acceleration | VObject | |
| active | VBase | |
| ALIGNCENTER enum value (defined in VText) | VText | |
| ALIGNCENTRE enum value (defined in VText) | VText | |
| ALIGNLEFT enum value (defined in VText) | VText | |
| alignment | VText | protected |
| ALIGNRIGHT enum value (defined in VText) | VText | |
| alive | VBase | |
| AllowCollisions | VObject | |
| Angle | VObject | |
| AngleAcceleration | VObject | |
| AngleDrag | VObject | |
| AngleMax | VObject | |
| AngleVelocity | VObject | |
| CollisionXDrag | VObject | |
| computeVelocity(float v, float a, float d, float max, float dt) | VObject | static |
| Destroy() override | VText | virtual |
| dirty | VText | protected |
| disposible | VText | protected |
| Drag | VObject | |
| Draw(sf::RenderTarget &RenderTarget) override | VText | virtual |
| Elasticity | VObject | |
| exists | VBase | |
| fillColour | VText | protected |
| font | VText | protected |
| fontSize | VText | protected |
| GetAlignment() | VText | inline |
| GetFillTint() | VText | inline |
| GetFontSize() | VText | inline |
| GetLength() | VText | inline |
| GetLineSpaceModifier() | VText | inline |
| GetOutlineOffset() | VText | inline |
| GetOutlineThickness() | VText | inline |
| GetOutlineTint() | VText | inline |
| GetStyle() | VText | inline |
| GetText() | VText | inline |
| GetTextWidth() | VText | |
| GetWrap() | VText | inline |
| Health | VObject | |
| Hurt(float damage) | VObject | virtual |
| Immovable | VObject | |
| IsSolid() | VObject | |
| Kill() | VBase | inlinevirtual |
| Last | VObject | |
| length | VText | protected |
| lineSpaceModifier | VText | protected |
| Mass | VObject | |
| MaxVelocity | VObject | |
| Moves | VObject | |
| origin | VText | protected |
| Origin | VText | |
| outlineColour | VText | protected |
| outlineOffset | VText | protected |
| outlineThickness | VText | protected |
| Position | VObject | |
| Radius | VObject | |
| RefCount | VBase | |
| RenderState | VText | |
| Reset(sf::Vector2f newPos) | VObject | virtual |
| Reset(float x, float y) | VObject | virtual |
| Revive() | VBase | inlinevirtual |
| RotateFactor | VObject | |
| Scale | VText | |
| ScrollFactor | VObject | |
| separate(VObject *a, VObject *b) | VObject | static |
| SeparateBias | VObject | static |
| separateCircle(VObject *a, VObject *b) | VObject | static |
| SetAlignment(const VTextAlign &align) | VText | |
| setCharacterRender(const sf::Glyph &glyph, float x, float y, sf::Color color, bool bold, float italic, int index, sf::VertexArray &vertices, float outline=0) | VText | protected |
| setDimensions() | VText | protected |
| SetFillTint(const sf::Color &colour) | VText | |
| SetFontSize(unsigned int size) | VText | |
| SetFormat(const sf::String &filename, int charSize=8, sf::Color colour=sf::Color::White, VTextAlign alignment=VTextAlign::ALIGNLEFT, int style=sf::Text::Regular) | VText | |
| SetFormat(sf::Font &fontData, int charSize=8, sf::Color colour=sf::Color::White, VTextAlign alignment=VTextAlign::ALIGNLEFT, int style=sf::Text::Regular) | VText | |
| SetLineSpaceModifier(int lineSpacing) | VText | |
| SetOutlineOffset(const sf::Vector2f &offset) | VText | |
| SetOutlineThickness(float thickness) | VText | |
| SetOutlineTint(const sf::Color &colour) | VText | |
| SetPositionAtCentre(float x, float y) | VObject | |
| SetPositionAtCentre(sf::Vector2f newPos) | VObject | |
| SetStyle(int style=sf::Text::Regular) | VText | |
| SetText(const sf::String &text) | VText | |
| setTextLine(float x, float y, sf::Color color, float offset, float thickness, int index, sf::VertexArray &vertices, float outline=0) | VText | protected |
| SetTextWidth(float width) | VText | |
| SetWrap(const VTextWrap &wrapMode) | VText | |
| SidesTouching enum name | VObject | |
| Size | VObject | |
| style | VText | protected |
| TestInView(const sf::View &renderTargetView, sf::View *defaultView, VObject *o, const sf::FloatRect &renderBox=sf::FloatRect()) | VObject | static |
| text | VText | protected |
| TOUCHALL enum value (defined in VObject) | VObject | |
| TOUCHBOTTOM enum value (defined in VObject) | VObject | |
| touchFlag(VObject *a, VObject *b) | VObject | static |
| Touching | VObject | |
| TOUCHLEFT enum value (defined in VObject) | VObject | |
| TOUCHNONE enum value (defined in VObject) | VObject | |
| TOUCHRIGHT enum value (defined in VObject) | VObject | |
| TOUCHTOP enum value (defined in VObject) | VObject | |
| TOUCHWALL enum value (defined in VObject) | VObject | |
| type | VBase | |
| Update(float dt) | VObject | virtual |
| updateMotion(float dt) | VObject | protectedvirtual |
| updateTextRender(const sf::String &text) | VText | protectedvirtual |
| updateTransform() override | VText | protectedvirtual |
| VBase() (defined in VBase) | VBase | inline |
| VClearLog() | VBase | static |
| Velocity | VObject | |
| vertices | VText | protected |
| visible | VBase | |
| VLog(const char *fmt,...) | VBase | static |
| VLogError(const char *fmt,...) | VBase | static |
| VObject(sf::Vector2f position, sf::Vector2f size=sf::Vector2f()) | VObject | inline |
| VObject(float x=0, float y=0, float width=0, float height=0) | VObject | inline |
| VString(const char *fmt,...) | VBase | static |
| VSUPERCLASS typedef | VText | |
| VText(float x=0, float y=0, float width=0, const sf::String &text="", int charSize=8) | VText | |
| VText(sf::Vector2f position, float width=0, const sf::String &text="", int charSize=8) | VText | |
| VTextAlign enum name | VText | |
| VTextWrap enum name | VText | |
| WasTouching | VObject | |
| wrap | VText | protected |
| WRAPLETTER enum value (defined in VText) | VText | |
| WRAPNONE enum value (defined in VText) | VText | |
| WRAPWORD enum value (defined in VText) | VText | |
| ZoomFactor | VObject | |
| ~VBase() (defined in VBase) | VBase | inlinevirtual |
1.8.14