Vigilante Game Framework  1.0.0.8
A 2D/3D C++ Game Framework using SFML.
VTiledSprite Member List

This is the complete list of members for VTiledSprite, including all inherited members.

AccelerationVObject
activeVBase
aliveVBase
AllowCollisionsVObject
AngleVObject
AngleAccelerationVObject
AngleDragVObject
AngleMaxVObject
AngleVelocityVObject
AnimationVSprite
CollisionXDragVObject
computeVelocity(float v, float a, float d, float max, float dt)VObjectstatic
Destroy() overrideVTiledSpritevirtual
disposibleVSpriteprotected
DragVObject
Draw(sf::RenderTarget &RenderTarget) overrideVTiledSpritevirtual
ElasticityVObject
existsVBase
FlipXVSprite
FlipYVSprite
FrameSizeVSprite
HealthVObject
Hurt(float damage)VObjectvirtual
ImmovableVObject
IsSolid()VObject
Kill()VBaseinlinevirtual
LastVObject
LoadGraphic(const sf::String &filename, bool animated=false, int width=0, int height=0, const sf::IntRect &rect=sf::IntRect()) overrideVTiledSpritevirtual
LoadGraphicFromTexture(sf::Texture &texture, bool animated=false, int width=0, int height=0, const sf::IntRect &rect=sf::IntRect()) overrideVTiledSpritevirtual
MakeGraphic(int width, int height, sf::Color color, float outline=0, sf::Color outlineColor=sf::Color::Transparent) overrideVTiledSpriteinlinevirtual
MakeGraphicCircle(int radius, sf::Color color, float outline=0, sf::Color outlineColor=sf::Color::Transparent) overrideVTiledSpriteinlinevirtual
MakeGraphicConvex(const std::vector< sf::Vector2f > &points, sf::Color color, float outline=0, sf::Color outlineColor=sf::Color::Transparent)VTiledSpriteinlinevirtual
MakeGraphicSided(int radius, int sides, sf::Color color, float outline=0, sf::Color outlineColor=sf::Color::Transparent)VTiledSpriteinlinevirtual
MassVObject
MaxVelocityVObject
MovesVObject
OffsetVSprite
OriginVSprite
PositionVObject
RadiusVObject
RefCountVBase
RenderStateVSprite
Reset(sf::Vector2f newPos)VObjectvirtual
Reset(float x, float y)VObjectvirtual
Revive()VBaseinlinevirtual
RotateFactorVObject
ScaleVSprite
ScrollFactorVObject
separate(VObject *a, VObject *b)VObjectstatic
SeparateBiasVObjectstatic
separateCircle(VObject *a, VObject *b)VObjectstatic
SetPositionAtCentre(float x, float y)VObject
SetPositionAtCentre(sf::Vector2f newPos)VObject
setSize(unsigned int texWidth, unsigned int texHeight, bool animated=false, int width=0, int height=0, int offsetX=0, int offsetY=0)VSpriteprotected
SidesTouching enum nameVObject
SizeVObject
TestInView(const sf::View &renderTargetView, sf::View *defaultView, VObject *o, const sf::FloatRect &renderBox=sf::FloatRect())VObjectstatic
TintVSprite
TOUCHALL enum value (defined in VObject)VObject
TOUCHBOTTOM enum value (defined in VObject)VObject
touchFlag(VObject *a, VObject *b)VObjectstatic
TouchingVObject
TOUCHLEFT enum value (defined in VObject)VObject
TOUCHNONE enum value (defined in VObject)VObject
TOUCHRIGHT enum value (defined in VObject)VObject
TOUCHTOP enum value (defined in VObject)VObject
TOUCHWALL enum value (defined in VObject)VObject
typeVBase
Update(float dt) overrideVSpritevirtual
updateFrame() overrideVTiledSpriteprotectedvirtual
updateMotion(float dt)VObjectprotectedvirtual
updateTransform() overrideVTiledSpriteprotectedvirtual
VBase() (defined in VBase)VBaseinline
VClearLog()VBasestatic
VelocityVObject
vertexArrayVSpriteprotected
visibleVBase
VLog(const char *fmt,...)VBasestatic
VLogError(const char *fmt,...)VBasestatic
VObject(sf::Vector2f position, sf::Vector2f size=sf::Vector2f())VObjectinline
VObject(float x=0, float y=0, float width=0, float height=0)VObjectinline
VSprite(sf::Vector2f Position, const sf::String &Filename="")VSprite
VSprite(float x=0, float y=0, const sf::String &filename="")VSprite
VString(const char *fmt,...)VBasestatic
VSUPERCLASS typedefVTiledSprite
VTiledSprite(sf::Vector2f Position, const sf::String &Filename="")VTiledSpriteinline
VTiledSprite(float x=0, float y=0, const sf::String &Filename="")VTiledSpriteinline
WasTouchingVObject
ZoomFactorVObject
~VBase() (defined in VBase)VBaseinlinevirtual