Vigilante Game Framework
1.0.0.8
A 2D/3D C++ Game Framework using SFML.
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This is the complete list of members for VTiledSprite, including all inherited members.
Acceleration | VObject | |
active | VBase | |
alive | VBase | |
AllowCollisions | VObject | |
Angle | VObject | |
AngleAcceleration | VObject | |
AngleDrag | VObject | |
AngleMax | VObject | |
AngleVelocity | VObject | |
Animation | VSprite | |
CollisionXDrag | VObject | |
computeVelocity(float v, float a, float d, float max, float dt) | VObject | static |
Destroy() override | VTiledSprite | virtual |
disposible | VSprite | protected |
Drag | VObject | |
Draw(sf::RenderTarget &RenderTarget) override | VTiledSprite | virtual |
Elasticity | VObject | |
exists | VBase | |
FlipX | VSprite | |
FlipY | VSprite | |
FrameSize | VSprite | |
Health | VObject | |
Hurt(float damage) | VObject | virtual |
Immovable | VObject | |
IsSolid() | VObject | |
Kill() | VBase | inlinevirtual |
Last | VObject | |
LoadGraphic(const sf::String &filename, bool animated=false, int width=0, int height=0, const sf::IntRect &rect=sf::IntRect()) override | VTiledSprite | virtual |
LoadGraphicFromTexture(sf::Texture &texture, bool animated=false, int width=0, int height=0, const sf::IntRect &rect=sf::IntRect()) override | VTiledSprite | virtual |
MakeGraphic(int width, int height, sf::Color color, float outline=0, sf::Color outlineColor=sf::Color::Transparent) override | VTiledSprite | inlinevirtual |
MakeGraphicCircle(int radius, sf::Color color, float outline=0, sf::Color outlineColor=sf::Color::Transparent) override | VTiledSprite | inlinevirtual |
MakeGraphicConvex(const std::vector< sf::Vector2f > &points, sf::Color color, float outline=0, sf::Color outlineColor=sf::Color::Transparent) | VTiledSprite | inlinevirtual |
MakeGraphicSided(int radius, int sides, sf::Color color, float outline=0, sf::Color outlineColor=sf::Color::Transparent) | VTiledSprite | inlinevirtual |
Mass | VObject | |
MaxVelocity | VObject | |
Moves | VObject | |
Offset | VSprite | |
Origin | VSprite | |
Position | VObject | |
Radius | VObject | |
RefCount | VBase | |
RenderState | VSprite | |
Reset(sf::Vector2f newPos) | VObject | virtual |
Reset(float x, float y) | VObject | virtual |
Revive() | VBase | inlinevirtual |
RotateFactor | VObject | |
Scale | VSprite | |
ScrollFactor | VObject | |
separate(VObject *a, VObject *b) | VObject | static |
SeparateBias | VObject | static |
separateCircle(VObject *a, VObject *b) | VObject | static |
SetPositionAtCentre(float x, float y) | VObject | |
SetPositionAtCentre(sf::Vector2f newPos) | VObject | |
setSize(unsigned int texWidth, unsigned int texHeight, bool animated=false, int width=0, int height=0, int offsetX=0, int offsetY=0) | VSprite | protected |
SidesTouching enum name | VObject | |
Size | VObject | |
TestInView(const sf::View &renderTargetView, sf::View *defaultView, VObject *o, const sf::FloatRect &renderBox=sf::FloatRect()) | VObject | static |
Tint | VSprite | |
TOUCHALL enum value (defined in VObject) | VObject | |
TOUCHBOTTOM enum value (defined in VObject) | VObject | |
touchFlag(VObject *a, VObject *b) | VObject | static |
Touching | VObject | |
TOUCHLEFT enum value (defined in VObject) | VObject | |
TOUCHNONE enum value (defined in VObject) | VObject | |
TOUCHRIGHT enum value (defined in VObject) | VObject | |
TOUCHTOP enum value (defined in VObject) | VObject | |
TOUCHWALL enum value (defined in VObject) | VObject | |
type | VBase | |
Update(float dt) override | VSprite | virtual |
updateFrame() override | VTiledSprite | protectedvirtual |
updateMotion(float dt) | VObject | protectedvirtual |
updateTransform() override | VTiledSprite | protectedvirtual |
VBase() (defined in VBase) | VBase | inline |
VClearLog() | VBase | static |
Velocity | VObject | |
vertexArray | VSprite | protected |
visible | VBase | |
VLog(const char *fmt,...) | VBase | static |
VLogError(const char *fmt,...) | VBase | static |
VObject(sf::Vector2f position, sf::Vector2f size=sf::Vector2f()) | VObject | inline |
VObject(float x=0, float y=0, float width=0, float height=0) | VObject | inline |
VSprite(sf::Vector2f Position, const sf::String &Filename="") | VSprite | |
VSprite(float x=0, float y=0, const sf::String &filename="") | VSprite | |
VString(const char *fmt,...) | VBase | static |
VSUPERCLASS typedef | VTiledSprite | |
VTiledSprite(sf::Vector2f Position, const sf::String &Filename="") | VTiledSprite | inline |
VTiledSprite(float x=0, float y=0, const sf::String &Filename="") | VTiledSprite | inline |
WasTouching | VObject | |
ZoomFactor | VObject | |
~VBase() (defined in VBase) | VBase | inlinevirtual |