Vigilante Game Framework  1.0.0.8
A 2D/3D C++ Game Framework using SFML.
VTypedText Member List

This is the complete list of members for VTypedText, including all inherited members.

AccelerationVObject
activeVBase
ALIGNCENTER enum value (defined in VText)VText
ALIGNCENTRE enum value (defined in VText)VText
ALIGNLEFT enum value (defined in VText)VText
alignmentVTextprotected
ALIGNRIGHT enum value (defined in VText)VText
aliveVBase
AllowCollisionsVObject
AngleVObject
AngleAccelerationVObject
AngleDragVObject
AngleMaxVObject
AngleVelocityVObject
AutoEraseVTypedText
CharactersPerIterationVTypedText
CollisionXDragVObject
computeVelocity(float v, float a, float d, float max, float dt)VObjectstatic
CursorBlinkSpeedVTypedText
CursorCharVTypedText
DelayVTypedText
Destroy() overrideVTextvirtual
dirtyVTextprotected
disposibleVTextprotected
DragVObject
Draw(sf::RenderTarget &RenderTarget) overrideVTextvirtual
ElasticityVObject
Erase(float Delay, bool ForceRestart=false, std::function< void()> OnErased=nullptr)VTypedText
EraseDelayVTypedText
existsVBase
fillColourVTextprotected
fontVTextprotected
fontSizeVTextprotected
GetAlignment()VTextinline
GetFillTint()VTextinline
GetFontSize()VTextinline
GetLength()VTextinline
GetLineSpaceModifier()VTextinline
GetOutlineOffset()VTextinline
GetOutlineThickness()VTextinline
GetOutlineTint()VTextinline
GetPrefixText()VTypedText
GetStyle()VTextinline
GetText()VTextinline
GetTextWidth()VText
GetWrap()VTextinline
HealthVObject
Hurt(float damage)VObjectvirtual
ImmovableVObject
IsActive()VTypedTextinline
IsErasing()VTypedTextinline
IsSolid()VObject
IsTyping()VTypedTextinline
IsWaiting()VTypedTextinline
Kill()VBaseinlinevirtual
LastVObject
lengthVTextprotected
lineSpaceModifierVTextprotected
MassVObject
MaxVelocityVObject
MovesVObject
originVTextprotected
OriginVText
outlineColourVTextprotected
outlineOffsetVTextprotected
outlineThicknessVTextprotected
PausedVTypedText
PositionVObject
RadiusVObject
RefCountVBase
RenderStateVText
Reset(sf::Vector2f newPos)VObjectvirtual
Reset(float x, float y)VObjectvirtual
ResetText(const sf::String &Text)VTypedText
Revive()VBaseinlinevirtual
RotateFactorVObject
ScaleVText
ScrollFactorVObject
separate(VObject *a, VObject *b)VObjectstatic
SeparateBiasVObjectstatic
separateCircle(VObject *a, VObject *b)VObjectstatic
SetAlignment(const VTextAlign &align)VText
setCharacterRender(const sf::Glyph &glyph, float x, float y, sf::Color color, bool bold, float italic, int index, sf::VertexArray &vertices, float outline=0)VTextprotected
setDimensions()VTextprotected
SetFillTint(const sf::Color &colour)VText
SetFontSize(unsigned int size)VText
SetFormat(const sf::String &filename, int charSize=8, sf::Color colour=sf::Color::White, VTextAlign alignment=VTextAlign::ALIGNLEFT, int style=sf::Text::Regular)VText
SetFormat(sf::Font &fontData, int charSize=8, sf::Color colour=sf::Color::White, VTextAlign alignment=VTextAlign::ALIGNLEFT, int style=sf::Text::Regular)VText
SetLineSpaceModifier(int lineSpacing)VText
SetOutlineOffset(const sf::Vector2f &offset)VText
SetOutlineThickness(float thickness)VText
SetOutlineTint(const sf::Color &colour)VText
SetPositionAtCentre(float x, float y)VObject
SetPositionAtCentre(sf::Vector2f newPos)VObject
SetPrefixText(const sf::String &text)VTypedText
SetSound(const sf::String &id, float volume=100.0f, const sf::String &filename="")VTypedText
SetStyle(int style=sf::Text::Regular)VText
SetText(const sf::String &text)VText
setTextLine(float x, float y, sf::Color color, float offset, float thickness, int index, sf::VertexArray &vertices, float outline=0)VTextprotected
SetTextWidth(float width)VText
SetTimingVariation(bool TypingVariation, float TypingVarPercent=0.5f)VTypedText
SetWrap(const VTextWrap &wrapMode)VText
ShowCursorVTypedText
SidesTouching enum nameVObject
SizeVObject
Skip()VTypedText
Start(float Delay, bool ForceRestart=false, bool AutoErase=false, std::function< void()> OnComplete=nullptr)VTypedText
styleVTextprotected
TestInView(const sf::View &renderTargetView, sf::View *defaultView, VObject *o, const sf::FloatRect &renderBox=sf::FloatRect())VObjectstatic
textVTextprotected
TOUCHALL enum value (defined in VObject)VObject
TOUCHBOTTOM enum value (defined in VObject)VObject
touchFlag(VObject *a, VObject *b)VObjectstatic
TouchingVObject
TOUCHLEFT enum value (defined in VObject)VObject
TOUCHNONE enum value (defined in VObject)VObject
TOUCHRIGHT enum value (defined in VObject)VObject
TOUCHTOP enum value (defined in VObject)VObject
TOUCHWALL enum value (defined in VObject)VObject
typeVBase
Update(float dt) overrideVTypedTextvirtual
updateMotion(float dt)VObjectprotectedvirtual
updateTextRender(const sf::String &text)VTextprotectedvirtual
updateTransform() overrideVTextprotectedvirtual
VBase() (defined in VBase)VBaseinline
VClearLog()VBasestatic
VelocityVObject
verticesVTextprotected
visibleVBase
VLog(const char *fmt,...)VBasestatic
VLogError(const char *fmt,...)VBasestatic
VObject(sf::Vector2f position, sf::Vector2f size=sf::Vector2f())VObjectinline
VObject(float x=0, float y=0, float width=0, float height=0)VObjectinline
VString(const char *fmt,...)VBasestatic
VSUPERCLASS typedefVTypedText
VText(float x=0, float y=0, float width=0, const sf::String &text="", int charSize=8)VText
VText(sf::Vector2f position, float width=0, const sf::String &text="", int charSize=8)VText
VTextAlign enum nameVText
VTextWrap enum nameVText
VTypedText(float x=0, float y=0, float width=0, const sf::String &text="", int charSize=8)VTypedText
WaitTimeVTypedText
WasTouchingVObject
wrapVTextprotected
WRAPLETTER enum value (defined in VText)VText
WRAPNONE enum value (defined in VText)VText
WRAPWORD enum value (defined in VText)VText
ZoomFactorVObject
~VBase() (defined in VBase)VBaseinlinevirtual