Material Structure.
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#include <V3DLight.h>
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| V3DMaterial (const sf::Vector3f specular=sf::Vector3f(), float shininess=0.0f) |
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sf::Vector3f | Specular |
| Material Specular colour.
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float | Shininess |
| Material Shininess coefficient.
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◆ V3DMaterial()
V3DMaterial::V3DMaterial |
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const sf::Vector3f |
specular = sf::Vector3f() , |
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float |
shininess = 0.0f |
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) |
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inline |
- Parameters
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specular | Material specular colour. |
shininess | Material Shininess. |
The documentation for this struct was generated from the following file:
- D:/Development/Libs/Vigilante-Game-Framework/VFrame/V3DLight.h