Vigilante Game Framework  1.0.0.8
A 2D/3D C++ Game Framework using SFML.
Public Attributes | List of all members
VInputHandler::ButtonInput Struct Reference

Button Input Data. More...

#include <VInputHandler.h>

Public Attributes

sf::Keyboard::Key key
 Keyboard Key Code.
 
sf::XInputDevice::XButton gamepad
 Gamepad Button.
 
sf::Mouse::Button mouse
 Mouse Button.
 
bool pressed [CONTROLLER_COUNT]
 True if pressed at frame.
 
bool down [CONTROLLER_COUNT]
 True if down.
 
bool released [CONTROLLER_COUNT]
 True if released at frame.
 

Detailed Description

Button Input Data.


The documentation for this struct was generated from the following file: