|
Vigilante Game Framework
1.0.0.8
A 2D/3D C++ Game Framework using SFML.
|
Button Input Data. More...
#include <VInputHandler.h>
Public Attributes | |
| sf::Keyboard::Key | key |
| Keyboard Key Code. | |
| sf::XInputDevice::XButton | gamepad |
| Gamepad Button. | |
| sf::Mouse::Button | mouse |
| Mouse Button. | |
| bool | pressed [CONTROLLER_COUNT] |
| True if pressed at frame. | |
| bool | down [CONTROLLER_COUNT] |
| True if down. | |
| bool | released [CONTROLLER_COUNT] |
| True if released at frame. | |
Button Input Data.
1.8.14