Vigilante Game Framework
1.0.0.8
A 2D/3D C++ Game Framework using SFML.
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Button Input Data. More...
#include <VInputHandler.h>
Public Attributes | |
sf::Keyboard::Key | key |
Keyboard Key Code. | |
sf::XInputDevice::XButton | gamepad |
Gamepad Button. | |
sf::Mouse::Button | mouse |
Mouse Button. | |
bool | pressed [CONTROLLER_COUNT] |
True if pressed at frame. | |
bool | down [CONTROLLER_COUNT] |
True if down. | |
bool | released [CONTROLLER_COUNT] |
True if released at frame. | |
Button Input Data.