Vigilante Game Framework
1.0.0.8
A 2D/3D C++ Game Framework using SFML.
|
Infomation for rendering individual tiles. More...
#include <VTilemap.h>
Public Attributes | |
int | TileNumber |
Frame Index to Render if not using AutoTile mode. | |
int | AutoTileLevel |
Which level (multiplied by 16) of tiles to use if rendering in AutoTile mode. | |
Infomation for rendering individual tiles.