Vigilante Game Framework  1.0.0.8
A 2D/3D C++ Game Framework using SFML.
Public Attributes | List of all members
VTileRenderInfo Struct Reference

Infomation for rendering individual tiles. More...

#include <VTilemap.h>

Public Attributes

int TileNumber
 Frame Index to Render if not using AutoTile mode.
 
int AutoTileLevel
 Which level (multiplied by 16) of tiles to use if rendering in AutoTile mode.
 

Detailed Description

Infomation for rendering individual tiles.


The documentation for this struct was generated from the following file: