Vigilante Game Framework  1.0.0.8
A 2D/3D C++ Game Framework using SFML.
Public Types | Public Member Functions | Public Attributes | Protected Member Functions | Protected Attributes | List of all members
V9Slice Class Reference

A renderable object that slices a texture into nine pieces, four of which are unscalable. More...

#include <V9Slice.h>

Inheritance diagram for V9Slice:
VObject VBase

Public Types

typedef VObject VSUPERCLASS
 Used to call parent class functions when they are overrided in class.
 
- Public Types inherited from VObject
enum  SidesTouching : unsigned char {
  TOUCHNONE = 0, TOUCHLEFT = 1 << 0, TOUCHRIGHT = 1 << 1, TOUCHTOP = 1 << 2,
  TOUCHBOTTOM = 1 << 3, TOUCHWALL = TOUCHLEFT | TOUCHRIGHT, TOUCHALL = TOUCHLEFT | TOUCHRIGHT | TOUCHTOP | TOUCHBOTTOM
}
 Flags for which sides are allowed to check if being overlapped for collision purposes.
 
typedef VBase VSUPERCLASS
 Used to call parent class functions when they are overrided in class.
 

Public Member Functions

 V9Slice (sf::Vector2f Position, sf::Vector2f Size, const sf::String &Filename="", const sf::Vector2f &Corner=sf::Vector2f())
 
 V9Slice (float x, float y, float width, float height, const sf::String &Filename="", const sf::Vector2f &Corner=sf::Vector2f())
 
virtual V9SliceLoadGraphic (sf::String filename, const sf::Vector2f &corner, const sf::IntRect &rect=sf::IntRect())
 
virtual V9SliceLoadGraphicFromTexture (sf::Texture &texture, const sf::Vector2f &corner, const sf::IntRect &rect=sf::IntRect())
 
virtual void Draw (sf::RenderTarget &RenderTarget) override
 
- Public Member Functions inherited from VObject
 VObject (sf::Vector2f position, sf::Vector2f size=sf::Vector2f())
 
 VObject (float x=0, float y=0, float width=0, float height=0)
 
void SetPositionAtCentre (float x, float y)
 
void SetPositionAtCentre (sf::Vector2f newPos)
 
bool IsSolid ()
 
virtual void Reset (sf::Vector2f newPos)
 
virtual void Reset (float x, float y)
 
virtual void Hurt (float damage)
 
virtual void Update (float dt)
 
- Public Member Functions inherited from VBase
virtual void Destroy ()
 Destroys object and any data that must be destroyed.
 
virtual void Kill ()
 
virtual void Revive ()
 Revives the object by setting both alive and exists back to true.
 

Public Attributes

sf::Vector2f Origin
 Origin of the 9-slice object in percentage (0.0f - 1.0f) for rotation.
 
sf::Color Tint = sf::Color::White
 Colour Tint of the Sprite.
 
sf::Vector2f Scale = sf::Vector2f(1.0f, 1.0f)
 Scale transform.
 
- Public Attributes inherited from VObject
sf::Vector2f Position
 Position of the object.
 
sf::Vector2f Size
 Size of the object.
 
sf::Vector2f Last
 Position of the object on the previous frame.
 
float Radius = 0
 Radius amount for Circle Collisions.
 
float Angle = 0
 Angle of object.
 
float AngleVelocity = 0
 Velocity of rotation.
 
float AngleAcceleration = 0
 Acceleration of rotation.
 
float AngleDrag = 0
 Drag of rotation.
 
float AngleMax = 10000
 Maximum Velocity of rotation.
 
bool Moves = true
 If true, updates the objects position and angle.
 
sf::Vector2f Velocity
 Velocity of movement.
 
sf::Vector2f Acceleration
 Acceleration of movement.
 
sf::Vector2f Drag
 Drag of movement.
 
sf::Vector2f MaxVelocity
 Maximum velocity of movement.
 
sf::Vector2f ScrollFactor
 The amount the object will appear to move when the camera scrolls (1.0f = Scrolls as fast as the camera, 0.5f = Scrolls half as fast as the camera). Good for parallax scrolling.
 
float RotateFactor = 1
 The amount the object will appear to rotate when the camera rotates (1.0f = Rotates as fast as the camera, 0.5f = Rotates half as fast as the camera). Good for parallax scrolling.
 
float ZoomFactor = 1
 The amount the object will appear to scale when the camera zooms (1.0f = Scales as fast as the camera, 0.5f = Scales half as fast as the camera). Good for parallax scrolling.
 
float Elasticity = 0
 Bounciness of the object (0 assumes no bounce)
 
float Mass = 1
 Mass of object in comparison to other objects in world.
 
float Health = 100
 Standard health value (object dies if health is <= 0 when modified in the Hurt function)
 
bool Immovable = false
 If true, the object will not change its velocity on collision.
 
unsigned char Touching = SidesTouching::TOUCHNONE
 Which sides are currently touching (is reset on each Update call!)
 
unsigned char WasTouching = SidesTouching::TOUCHNONE
 Which sides on previous frame were touching (is reset on each Update call!)
 
unsigned char AllowCollisions = SidesTouching::TOUCHALL
 Which sides are allowed to check collisions for.
 
bool CollisionXDrag = true
 Useful for moving platforms.
 
- Public Attributes inherited from VBase
bool active = true
 Base can be updated using Update if true.
 
bool visible = true
 Base can be rendered using Draw if true.
 
bool alive = true
 Helper member that is mainly used filter out behaviours to objects which aren't alive in the scene.
 
bool exists = true
 Base can be updated and rendered if true, else it would no longer be treated as being part of the scene.
 
VType type = NONE
 Base object type, typically set in the constructor of an inherited object to specify what type it is.
 
uint32_t RefCount = 0
 Counts the amount of times the object is referenced in groups, ensures an object is only destroyed when no longer part of a single group.
 

Protected Member Functions

virtual void updateTransform () override
 Update the tranform.
 
virtual void updateFrame ()
 Update the frame.
 
- Protected Member Functions inherited from VObject
virtual void updateMotion (float dt)
 

Protected Attributes

sf::VertexArray vertexArray
 Render infomation.
 
sf::Vector2f cornerSize
 The height and width of each corner.
 
sf::RenderStates renderState
 The render states object.
 
sf::IntRect textureRect
 The texture area rectangle to sample.
 

Additional Inherited Members

- Static Public Member Functions inherited from VObject
static bool separate (VObject *a, VObject *b)
 
static bool separateCircle (VObject *a, VObject *b)
 
static bool touchFlag (VObject *a, VObject *b)
 
static float computeVelocity (float v, float a, float d, float max, float dt)
 
static bool TestInView (const sf::View &renderTargetView, sf::View *defaultView, VObject *o, const sf::FloatRect &renderBox=sf::FloatRect())
 
- Static Public Member Functions inherited from VBase
static const wchar_t * VString (const char *fmt,...)
 
static void VLog (const char *fmt,...)
 
static void VLogError (const char *fmt,...)
 
static void VClearLog ()
 
- Static Public Attributes inherited from VObject
static float SeparateBias
 Adds to the maximum overlap distance between objects.
 

Detailed Description

A renderable object that slices a texture into nine pieces, four of which are unscalable.

Constructor & Destructor Documentation

◆ V9Slice() [1/2]

V9Slice::V9Slice ( sf::Vector2f  Position,
sf::Vector2f  Size,
const sf::String &  Filename = "",
const sf::Vector2f &  Corner = sf::Vector2f() 
)
Parameters
PositionPosition of the 9-Slice object.
SizeSize of the 9-Slice object.
FilenameFile path and name of the texture of this 9-Slice object.
CornerThe width and height of the unscalable corners.

◆ V9Slice() [2/2]

V9Slice::V9Slice ( float  x,
float  y,
float  width,
float  height,
const sf::String &  Filename = "",
const sf::Vector2f &  Corner = sf::Vector2f() 
)
Parameters
xX Position of the 9-Slice object.
yY Position of the 9-Slice object.
widthWidth of the 9-Slice object.
heightHeight of the 9-Slice object.
FilenameFile path and name of the texture of this 9-Slice object.
CornerThe width and height of the unscalable corners.

Member Function Documentation

◆ Draw()

virtual void V9Slice::Draw ( sf::RenderTarget &  RenderTarget)
overridevirtual

Renders the 9-slice object.

Parameters
RenderTargetThe game's sf::RenderTarget object to render data onto.

Reimplemented from VObject.

◆ LoadGraphic()

virtual V9Slice* V9Slice::LoadGraphic ( sf::String  filename,
const sf::Vector2f &  corner,
const sf::IntRect &  rect = sf::IntRect() 
)
virtual

Load Graphic from filepath.

Parameters
filenamePath of texture file.
cornerThe width and height of the corner areas.
rectOnly use a certain area of the texture, whether you are animated or not. Default value assumes whole texture is used. (Ignored if VTiledSprite or VBackdrop)

◆ LoadGraphicFromTexture()

virtual V9Slice* V9Slice::LoadGraphicFromTexture ( sf::Texture &  texture,
const sf::Vector2f &  corner,
const sf::IntRect &  rect = sf::IntRect() 
)
virtual

Load Graphic from an sf::Texture object.

Parameters
texturesf::Texture object.
cornerThe width and height of the corner areas.
rectOnly use a certain area of the texture, whether you are animated or not. Default value assumes whole texture is used. (Ignored if VTiledSprite or VBackdrop)

The documentation for this class was generated from the following file: