Vigilante Game Framework
1.0.0.8
A 2D/3D C++ Game Framework using SFML.
|
This is the complete list of members for VShape, including all inherited members.
Acceleration | VObject | |
active | VBase | |
alive | VBase | |
AllowCollisions | VObject | |
Angle | VObject | |
AngleAcceleration | VObject | |
AngleDrag | VObject | |
AngleMax | VObject | |
AngleVelocity | VObject | |
CollisionXDrag | VObject | |
computeVelocity(float v, float a, float d, float max, float dt) | VObject | static |
Destroy() override | VShape | virtual |
Drag | VObject | |
Draw(sf::RenderTarget &RenderTarget) override | VShape | virtual |
Elasticity | VObject | |
exists | VBase | |
GetFillTint() | VShape | |
GetOutlineThickness() | VShape | |
GetOutlineTint() | VShape | |
GetShape() | VShape | |
Health | VObject | |
Hurt(float damage) | VObject | virtual |
Immovable | VObject | |
IsSolid() | VObject | |
Kill() | VBase | inlinevirtual |
Last | VObject | |
Mass | VObject | |
MaxVelocity | VObject | |
Moves | VObject | |
Origin | VShape | |
Position | VObject | |
Radius | VObject | |
RefCount | VBase | |
RenderState | VShape | |
Reset(sf::Vector2f newPos) | VObject | virtual |
Reset(float x, float y) | VObject | virtual |
Revive() | VBase | inlinevirtual |
RotateFactor | VObject | |
Scale | VShape | |
ScrollFactor | VObject | |
separate(VObject *a, VObject *b) | VObject | static |
SeparateBias | VObject | static |
separateCircle(VObject *a, VObject *b) | VObject | static |
SetCircle(float radius, unsigned int pointCount=30) | VShape | |
SetConvex(std::vector< sf::Vector2f > &points) | VShape | |
SetCustom(sf::Shape *shape, float width, float height) | VShape | |
SetFillTint(const sf::Color &tint) | VShape | |
SetOutlineThickness(float thickness) | VShape | |
SetOutlineTint(const sf::Color &tint) | VShape | |
SetPositionAtCentre(float x, float y) | VObject | |
SetPositionAtCentre(sf::Vector2f newPos) | VObject | |
SetRectangle(float width, float height) | VShape | |
SetTexture(sf::Texture *texture) | VShape | |
SetTextureFromFile(const sf::String &filename) | VShape | |
SetTextureRect(const sf::IntRect &rect) | VShape | |
SidesTouching enum name | VObject | |
Size | VObject | |
TestInView(const sf::View &renderTargetView, sf::View *defaultView, VObject *o, const sf::FloatRect &renderBox=sf::FloatRect()) | VObject | static |
TOUCHALL enum value (defined in VObject) | VObject | |
TOUCHBOTTOM enum value (defined in VObject) | VObject | |
touchFlag(VObject *a, VObject *b) | VObject | static |
Touching | VObject | |
TOUCHLEFT enum value (defined in VObject) | VObject | |
TOUCHNONE enum value (defined in VObject) | VObject | |
TOUCHRIGHT enum value (defined in VObject) | VObject | |
TOUCHTOP enum value (defined in VObject) | VObject | |
TOUCHWALL enum value (defined in VObject) | VObject | |
type | VBase | |
Update(float dt) | VObject | virtual |
updateMotion(float dt) | VObject | protectedvirtual |
updateTransform() override | VShape | protectedvirtual |
VBase() (defined in VBase) | VBase | inline |
VClearLog() | VBase | static |
Velocity | VObject | |
visible | VBase | |
VLog(const char *fmt,...) | VBase | static |
VLogError(const char *fmt,...) | VBase | static |
VObject(sf::Vector2f position, sf::Vector2f size=sf::Vector2f()) | VObject | inline |
VObject(float x=0, float y=0, float width=0, float height=0) | VObject | inline |
VShape(float x=0, float y=0, float width=0, float height=0) | VShape | |
VShape(sf::Vector2f Position, sf::Vector2f Size) | VShape | |
VString(const char *fmt,...) | VBase | static |
VSUPERCLASS typedef | VShape | |
WasTouching | VObject | |
ZoomFactor | VObject | |
~VBase() (defined in VBase) | VBase | inlinevirtual |