Vigilante Game Framework  1.0.0.8
A 2D/3D C++ Game Framework using SFML.
Public Types | Public Member Functions | Public Attributes | Protected Member Functions | List of all members
VShape Class Reference

An object class that renders primitive shapes. Arguably more optimal than creating a VSprite and calling any of the Make graphic functions. More...

#include <VShape.h>

Inheritance diagram for VShape:
VObject VBase

Public Types

typedef VObject VSUPERCLASS
 Used to call parent class functions when they are overrided in class.
 
- Public Types inherited from VObject
enum  SidesTouching : unsigned char {
  TOUCHNONE = 0, TOUCHLEFT = 1 << 0, TOUCHRIGHT = 1 << 1, TOUCHTOP = 1 << 2,
  TOUCHBOTTOM = 1 << 3, TOUCHWALL = TOUCHLEFT | TOUCHRIGHT, TOUCHALL = TOUCHLEFT | TOUCHRIGHT | TOUCHTOP | TOUCHBOTTOM
}
 Flags for which sides are allowed to check if being overlapped for collision purposes.
 
typedef VBase VSUPERCLASS
 Used to call parent class functions when they are overrided in class.
 

Public Member Functions

 VShape (float x=0, float y=0, float width=0, float height=0)
 
 VShape (sf::Vector2f Position, sf::Vector2f Size)
 
virtual void Destroy () override
 Destroys object and any data that must be destroyed.
 
void SetRectangle (float width, float height)
 
void SetCircle (float radius, unsigned int pointCount=30)
 
void SetConvex (std::vector< sf::Vector2f > &points)
 
void SetCustom (sf::Shape *shape, float width, float height)
 
sf::Shape * GetShape ()
 
void SetFillTint (const sf::Color &tint)
 
void SetOutlineTint (const sf::Color &tint)
 
void SetOutlineThickness (float thickness)
 
const sf::Color & GetFillTint ()
 
const sf::Color & GetOutlineTint ()
 
float GetOutlineThickness ()
 
void SetTexture (sf::Texture *texture)
 
void SetTextureFromFile (const sf::String &filename)
 
void SetTextureRect (const sf::IntRect &rect)
 
virtual void Draw (sf::RenderTarget &RenderTarget) override
 
- Public Member Functions inherited from VObject
 VObject (sf::Vector2f position, sf::Vector2f size=sf::Vector2f())
 
 VObject (float x=0, float y=0, float width=0, float height=0)
 
void SetPositionAtCentre (float x, float y)
 
void SetPositionAtCentre (sf::Vector2f newPos)
 
bool IsSolid ()
 
virtual void Reset (sf::Vector2f newPos)
 
virtual void Reset (float x, float y)
 
virtual void Hurt (float damage)
 
virtual void Update (float dt)
 
- Public Member Functions inherited from VBase
virtual void Kill ()
 
virtual void Revive ()
 Revives the object by setting both alive and exists back to true.
 

Public Attributes

sf::Vector2f Origin
 Origin point for rotation.
 
sf::Vector2f Scale
 Scale transform.
 
sf::RenderStates RenderState
 RenderState for the shape.
 
- Public Attributes inherited from VObject
sf::Vector2f Position
 Position of the object.
 
sf::Vector2f Size
 Size of the object.
 
sf::Vector2f Last
 Position of the object on the previous frame.
 
float Radius = 0
 Radius amount for Circle Collisions.
 
float Angle = 0
 Angle of object.
 
float AngleVelocity = 0
 Velocity of rotation.
 
float AngleAcceleration = 0
 Acceleration of rotation.
 
float AngleDrag = 0
 Drag of rotation.
 
float AngleMax = 10000
 Maximum Velocity of rotation.
 
bool Moves = true
 If true, updates the objects position and angle.
 
sf::Vector2f Velocity
 Velocity of movement.
 
sf::Vector2f Acceleration
 Acceleration of movement.
 
sf::Vector2f Drag
 Drag of movement.
 
sf::Vector2f MaxVelocity
 Maximum velocity of movement.
 
sf::Vector2f ScrollFactor
 The amount the object will appear to move when the camera scrolls (1.0f = Scrolls as fast as the camera, 0.5f = Scrolls half as fast as the camera). Good for parallax scrolling.
 
float RotateFactor = 1
 The amount the object will appear to rotate when the camera rotates (1.0f = Rotates as fast as the camera, 0.5f = Rotates half as fast as the camera). Good for parallax scrolling.
 
float ZoomFactor = 1
 The amount the object will appear to scale when the camera zooms (1.0f = Scales as fast as the camera, 0.5f = Scales half as fast as the camera). Good for parallax scrolling.
 
float Elasticity = 0
 Bounciness of the object (0 assumes no bounce)
 
float Mass = 1
 Mass of object in comparison to other objects in world.
 
float Health = 100
 Standard health value (object dies if health is <= 0 when modified in the Hurt function)
 
bool Immovable = false
 If true, the object will not change its velocity on collision.
 
unsigned char Touching = SidesTouching::TOUCHNONE
 Which sides are currently touching (is reset on each Update call!)
 
unsigned char WasTouching = SidesTouching::TOUCHNONE
 Which sides on previous frame were touching (is reset on each Update call!)
 
unsigned char AllowCollisions = SidesTouching::TOUCHALL
 Which sides are allowed to check collisions for.
 
bool CollisionXDrag = true
 Useful for moving platforms.
 
- Public Attributes inherited from VBase
bool active = true
 Base can be updated using Update if true.
 
bool visible = true
 Base can be rendered using Draw if true.
 
bool alive = true
 Helper member that is mainly used filter out behaviours to objects which aren't alive in the scene.
 
bool exists = true
 Base can be updated and rendered if true, else it would no longer be treated as being part of the scene.
 
VType type = NONE
 Base object type, typically set in the constructor of an inherited object to specify what type it is.
 
uint32_t RefCount = 0
 Counts the amount of times the object is referenced in groups, ensures an object is only destroyed when no longer part of a single group.
 

Protected Member Functions

virtual void updateTransform () override
 Update the tranform.
 
- Protected Member Functions inherited from VObject
virtual void updateMotion (float dt)
 

Additional Inherited Members

- Static Public Member Functions inherited from VObject
static bool separate (VObject *a, VObject *b)
 
static bool separateCircle (VObject *a, VObject *b)
 
static bool touchFlag (VObject *a, VObject *b)
 
static float computeVelocity (float v, float a, float d, float max, float dt)
 
static bool TestInView (const sf::View &renderTargetView, sf::View *defaultView, VObject *o, const sf::FloatRect &renderBox=sf::FloatRect())
 
- Static Public Member Functions inherited from VBase
static const wchar_t * VString (const char *fmt,...)
 
static void VLog (const char *fmt,...)
 
static void VLogError (const char *fmt,...)
 
static void VClearLog ()
 
- Static Public Attributes inherited from VObject
static float SeparateBias
 Adds to the maximum overlap distance between objects.
 

Detailed Description

An object class that renders primitive shapes. Arguably more optimal than creating a VSprite and calling any of the Make graphic functions.

Constructor & Destructor Documentation

◆ VShape() [1/2]

VShape::VShape ( float  x = 0,
float  y = 0,
float  width = 0,
float  height = 0 
)

Constructor creates a rectangle shape by default.

Parameters
xX position of the shape.
yY position of the shape.
widthWidth of the shape.
heightHeight of the shape.

◆ VShape() [2/2]

VShape::VShape ( sf::Vector2f  Position,
sf::Vector2f  Size 
)

Constructor creates a rectangle shape by default.

Parameters
PositionPosition of the shape.
SizeSize of the shape.

Member Function Documentation

◆ Draw()

virtual void VShape::Draw ( sf::RenderTarget &  RenderTarget)
overridevirtual

Renders the shape.

Parameters
RenderTargetThe game's sf::RenderTarget object to render data onto.

Reimplemented from VObject.

◆ GetFillTint()

const sf::Color& VShape::GetFillTint ( )
Returns
The colour of the shape's fill colour.

◆ GetOutlineThickness()

float VShape::GetOutlineThickness ( )
Returns
The thickness of the outline in thickness.

◆ GetOutlineTint()

const sf::Color& VShape::GetOutlineTint ( )
Returns
The colour of the shape's outline colour.

◆ GetShape()

sf::Shape* VShape::GetShape ( )
Returns
Return the pointer to the shape object.

◆ SetCircle()

void VShape::SetCircle ( float  radius,
unsigned int  pointCount = 30 
)

Set the shape to a circle.

Parameters
radiusRadius of the new circle.
pointCountThe amount of points in the shape (because sf::Shape cannot render perfect circles, only a series of points that can make up a circle).

◆ SetConvex()

void VShape::SetConvex ( std::vector< sf::Vector2f > &  points)

Set the shape to a convex shape.

Parameters
pointsA list of points that will make up the shape.

◆ SetCustom()

void VShape::SetCustom ( sf::Shape *  shape,
float  width,
float  height 
)

Set the shape to a custom object.

Parameters
shapeCustom object that overrides sf::Shape.
widthWidth of the new rectangle.
heightHeight of the new rectangle.

◆ SetFillTint()

void VShape::SetFillTint ( const sf::Color &  tint)
Parameters
tintThe colour that will fill the shape.

◆ SetOutlineThickness()

void VShape::SetOutlineThickness ( float  thickness)
Parameters
thicknessThe thickness of the outline in pixels.

◆ SetOutlineTint()

void VShape::SetOutlineTint ( const sf::Color &  tint)
Parameters
tintThe colour that will outline the shape.

◆ SetRectangle()

void VShape::SetRectangle ( float  width,
float  height 
)

Set the shape to a rectangle.

Parameters
widthWidth of the new rectangle.
heightHeight of the new rectangle.

◆ SetTexture()

void VShape::SetTexture ( sf::Texture *  texture)
Parameters
textureThe texture you want to set to, gets destroyed once removed. NULL by default.

◆ SetTextureFromFile()

void VShape::SetTextureFromFile ( const sf::String &  filename)
Parameters
filenameThe file of the texture you want to set to.

◆ SetTextureRect()

void VShape::SetTextureRect ( const sf::IntRect &  rect)
Parameters
rectThe area of the texture you want to be displayed on the shape, by default it's the full area.

The documentation for this class was generated from the following file: