Vigilante Game Framework  1.0.0.8
A 2D/3D C++ Game Framework using SFML.
Public Attributes | List of all members
VTileCollisionInfo Struct Reference

Infomation for colliding sets of tiles. More...

#include <VTilemap.h>

Public Attributes

uint8_t AllowCollisions = VObject::TOUCHALL
 Filters the sides of a tile that allows collisions.
 
std::function< void(VObject *, VObject *)> Callback = nullptr
 Callback function if an object collides the tile.
 

Detailed Description

Infomation for colliding sets of tiles.


The documentation for this struct was generated from the following file: