Vigilante Game Framework
1.0.0.8
A 2D/3D C++ Game Framework using SFML.
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Infomation for colliding sets of tiles. More...
#include <VTilemap.h>
Public Attributes | |
uint8_t | AllowCollisions = VObject::TOUCHALL |
Filters the sides of a tile that allows collisions. | |
std::function< void(VObject *, VObject *)> | Callback = nullptr |
Callback function if an object collides the tile. | |
Infomation for colliding sets of tiles.